Sounds

Players

Assets list Sound Designer Task
players/common/pain75_1.wav
players/common/pain100_1.wav
players/common/step_1.wav ROLAND Complete
players/common/jump_1.wav ROLAND Complete
players/common/step_2.wav ROLAND Complete
players/common/jump_2.wav ROLAND Complete
players/common/step_3.wav ROLAND Complete
players/common/gurp_1.wav ROLAND Complete
players/common/land_1.wav ROLAND Complete
players/common/fall_1.wav ROLAND Complete
players/common/step_4.wav ROLAND Complete
players/common/fall_2.wav ROLAND Complete
players/common/death_1.wav
players/common/drown_1.wav
players/common/gasp_1.wav ROLAND Complete
players/common/pain50_1.wav
players/common/pain25_1.wav ROLAND Complete

Items

Assets list Sound Designer Task
sounds/armor/jacket/pickup.wav ROLAND Complete
sounds/armor/shard/pickup.wav ROLAND Complete
sounds/armor/combat/pickup.wav ROLAND Complete
sounds/armor/body/pickup.wav ROLAND Complete
sounds/health/medium/pickup.wav ROLAND Complete
sounds/health/small/pickup.wav ROLAND Complete
sounds/health/mega/pickup.wav ROLAND Complete
sounds/health/large/pickup.wav ROLAND Complete
sounds/adren/pickup.wav ROLAND Complete
sounds/ammo/common/pickup.wav ROLAND Complete
sounds/objects/grenade/hit.wav ROLAND Complete
sounds/objects/rocket/fly.wav ROLAND Complete
sounds/quad/pickup.wav
sounds/quad/attack.wav Plays every time player with quad fires weapon. Type 'give quad damage' at console to test.
sounds/quad/expire.wav Plays as quad damage wears off.

Misc

sounds/misc/teamchat.wav ROLAND Complete
sounds/misc/hit.wav ROLAND Was very quiet and low-pitched, this is the indicator sound made when you inflict damage on the opponent.
sounds/misc/chat.wav ROLAND Complete

World

Assets list Sound Designer Task
sounds/world/teleport_hum.wav ROLAND Complete
sounds/world/plat_end.wav ROLAND Complete
sounds/world/snow.wav ROLAND Complete
sounds/world/door_end.wav ROLAND Complete
sounds/world/plat_mid.wav ROLAND Complete
sounds/world/rain.wav ROLAND Complete
sounds/world/teleport.wav ROLAND Complete
sounds/world/jumppad.wav ROLAND Complete
sounds/world/switch.wav ROLAND Complete
sounds/world/water_out.wav ROLAND Complete
sounds/world/water_in.wav ROLAND Complete
sounds/world/plat_start.wav ROLAND Complete
sounds/world/respawn.wav ROLAND Complete
sounds/world/under_water.wav ROLAND Complete
sounds/world/door_start.wav ROLAND Complete

Weapons

Assets list Sound Designer Task
sounds/weapons/railgun/fire.wav ROLAND Complete
sounds/weapons/lightning/fire.wav ROLAND Complete
sounds/weapons/lightning/fly.wav ROLAND Complete
sounds/weapons/lightning/discharge.wav ROLAND Complete
sounds/weapons/hyperblaster/hit.wav ROLAND Complete
sounds/weapons/hyperblaster/fire.wav ROLAND Complete
sounds/weapons/supershotgun/fire.wav ROLAND Complete
sounds/weapons/grenadelauncher/fire.wav ROLAND Complete
sounds/weapons/shotgun/fire.wav ROLAND Complete
sounds/weapons/common/explosion.wav ROLAND Complete
sounds/weapons/common/no_ammo.wav ROLAND Complete
sounds/weapons/common/pickup.wav ROLAND Complete
sounds/weapons/common/switch.wav ROLAND Complete
sounds/weapons/rocketlauncher/fire.wav ROLAND Complete
sounds/weapons/bfg/hit.wav ROLAND Complete
sounds/weapons/bfg/fire.wav ROLAND Complete
sounds/weapons/machinegun/hit_1.wav ROLAND Complete
sounds/weapons/machinegun/fire_1.wav ROLAND Complete
sounds/weapons/machinegun/hit_2.wav ROLAND Complete
sounds/weapons/machinegun/fire_2.wav ROLAND Complete
sounds/weapons/machinegun/hit_3.wav ROLAND Complete
sounds/weapons/machinegun/fire_3.wav ROLAND Complete
sounds/weapons/machinegun/fire_4.wav ROLAND Complete

CTF

Assets list Sound Designer Task
sounds/ctf/capture.wav Plays when flag is captured.
sounds/ctf/steal.wav Plays when flag is picked up by opposite team.
sounds/ctf/return.wav Plays when flag is returned by defending team.