Quetoo is a Quake2-compatible game engine for GNU/Linux and FreeBSD. It's focus is simplicity, security, stability, and speed. It contains critical security updates for both clients and servers, bandwidth saving network protocol enhancements, an improved console, and some major speed increases. Quetoo is up to 140% faster than stock Quake2.
If you're looking for visual effect updates and gimmick features, or a rich single-player experience, run something else. However, perhaps these things sound good to you:
- Dramatic performance increases through proper removal of dynamic lighting, polyblend and other "candy" features.
- Integrated video refresh and renderer core simplifies program design and execution.
- R1Q2 Protocol 35 support and Quetoo-specific protocol extensions to save bandwidth.
- Support for asynchronous video/sound/input and network framing: run at 90fps over a dialup connection.
- High color Targa (.tga) image support for all game media.
- Location (.loc) file support for alerting team members to your position.
- Mono (white) lightmap interpolation mode for neutral (non-colored) lighting.
- Bright player skins supported directly within the engine.
- Ability to disable ambient sounds and load wildcard pakfiles (*.pak).
- Vastly improved console with Bash-style tab completion, positioned editing, mwheel scrolling, etc..
- Optional deathmatch mod with MySQL frag logging and team play.
- GNU Autoconf/Automake build scripts and pure C source compiles cleanly with modern gcc.
The README can be found here. You're encouraged to join us in #quetoo on irc.freenode.net for development and support discussion.
The current stable release is 0.6.1.