We will be holding a (recurring?) IRC meeting to discuss Quake2World development issues.
- Project Goals
- Revisit / revise Quake2World project mission statement
- Converge on licensing for all deliverables (source code and assets)
- Establish a 1.0 release target date, and define an ongoing release schedule
- Team structure
- Functional Lead: jdolan
- Creative Lead: Lava_Croft
- Developer: Madsy
- 3D Artist: jhaa
- 3D Artist: Winner
- Contributors: supa_user, gotnone, mattn, maci
- Testers: fsckr, colbert
- Infrastructure issues
- We need to start versioning the game data somewhere
- svn commit access for devs and RCS-savvy artists
- Faster web mirror space for snapshots and deliverables
- Artwork issues
- Weapon and item model creation to remove dependency on GenArena? content *we need to focus here*
- Logo design and game branding
- Main theme for Quake2World, as we stray further from the original Quake2 look and feel
- This is open ended from my side, Lava please expand as you wish
- Development issues
- Coding standards, ensure patches are submitted and merged with uniform styling
- Integrate Madsy's efforts in renderer refactoring and optimization
- CTF support in game module
- Improved sunlight support in map compiler
- Improved Rocket Arena support (autojoin/queue)
- Master server solution
- Other Trac items
