We will be holding a (recurring?) IRC meeting to discuss Quake2World development issues.

  • Project Goals
    • Revisit / revise Quake2World project mission statement
    • Converge on licensing for all deliverables (source code and assets)
    • Establish a 1.0 release target date, and define an ongoing release schedule
  • Team structure
    • Functional Lead: jdolan
    • Creative Lead: Lava_Croft
    • Developer: Madsy
    • 3D Artist: jhaa
    • 3D Artist: Winner
    • Contributors: supa_user, gotnone, mattn, maci
    • Testers: fsckr, colbert
  • Infrastructure issues
    • We need to start versioning the game data somewhere
    • svn commit access for devs and RCS-savvy artists
    • Faster web mirror space for snapshots and deliverables
  • Artwork issues
    • Weapon and item model creation to remove dependency on GenArena? content *we need to focus here*
    • Logo design and game branding
    • Main theme for Quake2World, as we stray further from the original Quake2 look and feel
    • This is open ended from my side, Lava please expand as you wish
  • Development issues
    • Coding standards, ensure patches are submitted and merged with uniform styling
    • Integrate Madsy's efforts in renderer refactoring and optimization
    • CTF support in game module
    • Improved sunlight support in map compiler
    • Improved Rocket Arena support (autojoin/queue)
    • Master server solution
    • Other Trac items