Timeline


and .

04/20/12:

18:27 Ticket #229 (CTF Flag icon for scoreboard) created by wickedshell
Need a flag icon for the scoreboard to indicate flag carrier. Currently …
11:26 Ticket #228 (make update.exe parse rsync output......) created by maci
..... and display neat progress bar and stuff
11:25 Ticket #207 (Update.bat should have a pretty icon) closed by maci
fixed
11:23 Ticket #227 (pak.exe and q2wmap.exe need an icon) created by maci
artwork plzkthx
10:05 Changeset [1732] by maci
09:51 Changeset [1731] by maci
09:40 Changeset [1730] by maci
07:50 Changeset [1729] by maci
07:43 Changeset [1728] by maci

updater test

07:36 Changeset [1727] by maci
07:32 Changeset [1726] by maci

updater test3

07:25 Changeset [1725] by maci

updater test2

07:18 Changeset [1724] by maci

updater test

07:03 Changeset [1723] by maci

more updater stuff

06:51 Changeset [1722] by maci

more updater stuff

06:47 Changeset [1721] by maci

more updater stuff

06:46 Changeset [1720] by maci

more updater stuff

00:54 Changeset [1719] by jdolan

Fix ClampAngles?. I don't know why I trusted the old Quake2 version of this ...

04/19/12:

23:56 Changeset [1718] by wickedshell

add some flags for the scoreboard allowing us to show who has the flag, ...

16:34 Changeset [1717] by maci
15:47 Changeset [1716] by maci

make it possible for updater to update itself

15:07 Changeset [1715] by maci

updater deleting local data can be turned on/off, will default to off ...

14:32 Changeset [1714] by maci
13:46 Changeset [1713] by jdolan

This is probably it claire.

13:38 Changeset [1712] by maci

update mingw-get

13:15 Changeset [1711] by maci

update wget url

02:36 Changeset [1710] by jdolan

Another application of PackPosition?.

02:27 Changeset [1709] by jdolan

Fix demos.

02:05 Changeset [1708] by jdolan

PROTOCOL CHANGE - Add server-side kick angles to player_state_t - Transmit ...

04/17/12:

19:12 Ticket #218 (Parallax Alphas) reopened by jdolan
17:37 Changeset [1707] by wickedshell

fixed infinte ammo glitch, dropped weapons now have no more ammo then the ...

17:33 Ticket #218 (Parallax Alphas) closed by jdolan
fixed: Awesomeness.
17:32 Changeset [1706] by jdolan

Updated Stress Fractures to include parallax heightmaps from derelict.

16:34 Changeset [1705] by wickedshell

small (tiny really) dot crosshair

04:50 Changeset [1704] by wickedshell

fix time limits being very high in match mode

03:10 Changeset [1703] by wickedshell

spawn with blaster in arena, fake fix for infinite ammo, doesn't actually ...

01:34 Changeset [1702] by wickedshell

actually honor g_gameplay on map change, we defeated ourself by caching ...

04/16/12:

18:31 Changeset [1701] by wickedshell

make all command tossed weapons go straight foward, so that client's can't ...

18:19 Changeset [1700] by wickedshell

don't segfault on picking up a gun that doesn't use ammo, don't drop ammo ...

17:51 Changeset [1699] by wickedshell

consolidate cl_foward into cl_main, since it was a single function

17:38 Changeset [1698] by wickedshell

some idiot (/me) forgot to actually svn delete these

17:23 Changeset [1697] by wickedshell

move variable expansion to the game, remove location until location is ...

16:12 Ticket #215 (HUD custimization) closed by wickedshell
fixed: r1696 adds vitals, vote, capture, and pickups
16:09 Changeset [1696] by wickedshell

cvar spamming for the hud (cvar's for vitals, vote, captures, pickups)

05:26 Changeset [1695] by wickedshell

some cvar's to control hud contents (that ugly teambanner, frags, and time ...

04:59 Ticket #226 (player state stats contiminates the client) created by wickedshell
the client shouldn't be using/looking at the stats. Currently used for …
04:50 Ticket #195 (G_PHYSICS_TOSS should sink slowly in water) closed by wickedshell
fixed: r1688 committed against this, affects all MOVE_TYPE_TOSS entities, reopen …

04/15/12:

16:25 Changeset [1694] by jdolan

Pmove improvements: - Add special detection and enhancement of ...

12:44 Ticket #193 (Linux binary build) closed by jdolan
fixed: r1659, r1669, r1672 were all committed against this. The Linux build works …

04/14/12:

22:46 Changeset [1693] by wickedshell

BFG10K spawn time to 30 seconds rather then 5

19:27 Ticket #225 (Have ncurses-dev as requirement for if --without-client in ./configure) created by din0
Just an idea but I find that without ncurses, console output is …
19:23 Ticket #224 (Weapon banning) created by din0
Bans certain weapons from play. Any weapon banned will not spawn in map …
19:22 Ticket #223 (Lithium-style grappling hook) created by din0
Title says it all. Have speed of hook and player hook speed variables to …
19:18 Ticket #222 (Hearing enemy player hitbeeps when LG'd) created by din0
dodsoN noticed that he can hear the enemy's hitbeeps when he's being hurt …
19:16 Ticket #221 (New game mode: Freezetag) created by din0
Classic freezetag mode I liked Q3's implementation of the encasing ice …
19:11 Ticket #220 (2D ammo/weapon pickup icons) created by din0
I remember this being suggested but didn't find a ticket for it. Mostly …
19:04 Ticket #219 (New game mode: Duel) created by din0
dodsoN made a suggestion to have a Duel mode, whereupon you join the …
17:33 Changeset [1692] by wickedshell

bump default server timeouts, remove a default bind that doesn't show in ...

04/13/12:

13:51 Changeset [1691] by jdolan

Set ent->old_water_level to zero on respawn, so that when you die in the ...

13:38 Changeset [1690] by jdolan

#188 Disable complex binds; folks have to use aliases to bind multiple ...

04/12/12:

20:19 Changeset [1689] by maci

add PKG_CONFIG_PATH to devenv

19:51 Changeset [1688] by wickedshell

velocity clamping for MOVE_TYPE_TOSS in liquids, this is pretty much just ...

17:48 Ticket #218 (Parallax Alphas) created by derelict
Parallax alphas needed for Fractures, Necropolis and Gehenna.
13:47 Changeset [1687] by maci
13:45 Changeset [1686] by maci
13:42 Changeset [1685] by maci

small fix

13:39 Changeset [1684] by maci

make more use of autoit

13:38 Changeset [1683] by maci

make more use of autoit

07:23 Changeset [1682] by maci

use autoit now

07:16 Changeset [1681] by maci

more cleanups

02:50 Ticket #206 (Players can exploit firing rates by changing weapons quickly) closed by jdolan
fixed: r1680 fixes this.
02:45 Changeset [1680] by jdolan

#206 Fix exploit in firing rates.

01:43 Changeset [1679] by wickedshell

remove hardcoded rotoslider help that we can't kill with TwDefine?'s

01:38 Changeset [1678] by jdolan

Decrease speed clamp but also air acceleration. This feels a little more ...

01:26 Changeset [1677] by wickedshell

show spectators on the scoreboard in teamplay & ctf

00:44 Changeset [1676] by jdolan

Move client counters to cl_client_t, and increase update frequency to 5hz.

04/11/12:

22:20 Changeset [1675] by maci

start of autoit script,thats probably a lot better, needs some more work ...

20:24 Changeset [1674] by maci

cleaup

20:20 Changeset [1673] by maci

cleanups

19:30 Changeset [1672] by maci

icons on linux, will appear after running Update for the first time

18:19 Changeset [1671] by jdolan

Like this kevlarman?

18:17 Changeset [1670] by maci
18:09 Changeset [1669] by jdolan

Updates to Linux and Mac Makefiles to make release management a little ...

17:37 Changeset [1668] by maci

do whatever you want

15:17 Changeset [1667] by maci

cleanup

14:43 Changeset [1666] by maci

woops

14:35 Changeset [1665] by maci

more icon stuff

14:33 Changeset [1664] by maci

build icon in windows script

14:28 Changeset [1663] by maci

remove icon stuff out of main

12:19 Changeset [1662] by maci

update wrapper, update.bat fixes

10:05 Changeset [1661] by maci

fix update.ico

03:43 Changeset [1660] by wickedshell

slow down the pulse rate on the railgun

02:55 Changeset [1659] by jdolan

#193 working Linux binary build.

02:47 Changeset [1658] by jdolan

gcc is a lil bitch.

02:46 Changeset [1657] by jdolan

Aw fuck my ass.

04/10/12:

23:41 Ticket #192 (Sb_Overflow on certain game events) closed by jdolan
worksforme: Haven't seen this in quite a while, closing out as it may have been fixed …
23:07 Changeset [1656] by jdolan

Fix Mac OSX build.

04:45 Ticket #217 (Poor windowed performance in Win 7 (64-bit)) created by jayschwa
Fullscreen runs very smoothly. Running it in a window seemed to cause poor …
04:35 Ticket #216 (GUI needs "back button") created by jayschwa
Clicking "System" pulls up a settings page. There doesn't appear to be any …
02:56 Changeset [1655] by jdolan

Fix client not loading cmodel correctly.

01:41 Ticket #163 (Bump-mapping for mesh models) closed by jdolan
fixed: r1648 and r1651 add support for materials on mesh models. The railgun now …
01:30 Changeset [1654] by jdolan

Descriptions for game cvars.

01:16 Changeset [1653] by jdolan

Respawn protection shouldn't use a light, as it's not a powerup, and it ...

00:53 Changeset [1652] by jdolan

More const.

00:51 Changeset [1651] by jdolan

#163 Initial support for material stage rendering on mesh models. Complete ...

04/08/12:

19:52 Changeset [1650] by jdolan

#163 Extend mesh model materials support to qpak, which will now bundle ...

15:54 Changeset [1649] by jdolan

Railgun skin update from TRaK.

02:02 Changeset [1648] by jdolan

#163 Initial support for materials on mesh models: - $model_name.mat is ...

01:39 Changeset [1647] by wickedshell

shell effect for respawn protection, moce respawn proection time into ...

04/07/12:

22:11 Changeset [1646] by jdolan

Updated railgun assets from TRaK.

21:24 Changeset [1645] by wickedshell

servers_list rather then print_servers

21:15 Changeset [1644] by wickedshell

don't let negative window potions when centering, which doesn't survive ...

20:37 Changeset [1643] by wickedshell

add print_servers command, dumps the serverlist to the console, formatted ...

19:31 Changeset [1642] by wickedshell

g_respawn_protection for #211

19:19 Changeset [1641] by jdolan

Don't load normalmaps or glossmaps if r_programs / r_bumpmap are disabled.

19:09 Changeset [1640] by jdolan

Updated Penumbral Wake to remove about a dozen duplicate normalmaps and ...

15:11 Ticket #208 (r_toggle_fullscreen infinte loop) closed by jdolan
fixed: r1633 fixes this.
08:02 Changeset [1639] by maci
04:45 Changeset [1638] by jdolan

Several nice input improvements: - Only enable SDL key repeat when at ...

03:47 Changeset [1637] by wickedshell

g_spectator_chat, ditch g_dead_chat cause it's redundant and not needed

02:52 Changeset [1636] by wickedshell

g_dead_chat also per #211

02:35 Changeset [1635] by wickedshell

g_show_attacker_stats as per #211, currently only shows health and armor

02:13 Changeset [1634] by wickedshell

remove entity->gravity, it was always set to 1.0, represented a no-op, and ...

02:04 Ticket #215 (HUD custimization) created by wickedshell
The color band across the bottom of HUD is very ugly/distracting, and a …
01:59 Ticket #214 (Adrenaline & quad times should be drawn on hud) created by wickedshell
As the title says, get the info avalible
01:58 Ticket #213 (Voting needs limitations the server operator can control) created by wickedshell
Need a way the server operator can control what things can be voted for. …
01:57 Ticket #212 (Spectator chase camera) created by wickedshell
Fixed origin behind the chased player, forces the spectator to stare at …
01:55 Ticket #211 (Game rules need controlling cvars) created by wickedshell
The following list of game specific things should be broken out into cvars …
01:39 Changeset [1633] by jdolan

#208 Fix infinite r_toggle_fullscreen loop.

01:16 Ticket #210 (Scoreboard Issues) created by wickedshell
The scoreboard has a number of issues outstanding. This is a running …

04/06/12:

18:38 Ticket #209 (Scramble teams when roundlimit hits or map changes) created by din0
Enable/disable cvar for team scramble via rcon or console either between …
00:05 Changeset [1632] by jdolan

Fix menu centering on r_restart.

04/05/12:

23:15 Changeset [1631] by jdolan

Fix window centering in UI when at odd window sizes.

23:11 Changeset [1630] by jdolan

Demote skin loading failures to debug level rather than warning.

18:30 Changeset [1629] by jdolan

Fix the build; call cgi.Debug instead of Com_Debug.

18:19 Changeset [1628] by jdolan

Blaster skin and materials from TRaK.

18:02 Ticket #208 (r_toggle_fullscreen infinte loop) created by jdolan
A couple users have reported that it's possible to get stuck in an …
17:49 Changeset [1627] by jdolan

Add source image for update icon.

17:46 Changeset [1626] by jdolan

Memset cgi.client->client_info before loading clients. This is really not ...

17:41 Changeset [1625] by jdolan

#207 Adding update.ico for Windows build.

17:31 Ticket #207 (Update.bat should have a pretty icon) created by jdolan
We should make (or reuse from the Mac build) an icon for Upadte.bat, and …
17:19 Changeset [1624] by jdolan

Bandaid for segfault when the server instructs the client to render a ...

17:06 Ticket #206 (Players can exploit firing rates by changing weapons quickly) created by jdolan
It's possible to fire projectiles more rapidly than what should be allowed …
04:21 Changeset [1623] by jdolan

Set jump animation on water jump, and also set PMF_JUMP_HELD.

03:22 Changeset [1622] by jdolan

Scale r_locals.ambient_light by r_modulate, which is correct. This yields ...

00:45 Ticket #205 (Demo playback is broken) closed by jdolan
fixed: r1621 fixes this.
00:32 Changeset [1621] by jdolan

#205 Fix demo playback by loading the BSP on the client when running a ...

00:06 Ticket #205 (Demo playback is broken) created by jdolan
The server loads the demo, the client connects and begins to load media …

04/04/12:

23:49 Changeset [1620] by jdolan

Don't play a jump sound when jumping off the bottom of the sea. And don't ...

23:44 Changeset [1619] by jdolan

Use a trace instead of simple PointContents? check before exiting water. ...

22:40 Changeset [1618] by jdolan

#150 and #153, adding q2wdm3 and q2wdm8 from TRaK to branches/wip.

22:39 Ticket #152 (Frag Pipe normalmaps) closed by jdolan
invalid: TRaK has actually provided all new textures and normalmaps for this level, …
05:37 Changeset [1617] by jdolan

Rename Libraries folder to lib in Mac build, as this is all that will fit ...

04:45 Changeset [1616] by jdolan

Pmove fixes: no longer get hung up in water, sinking applies properly. ...

02:54 Changeset [1615] by wickedshell

fix deathmatch weapons not dropping on death, correct ammo gained when ...

04/03/12:

23:56 Changeset [1614] by jdolan

Updated view config for new blaster model (thanks Karvajalka).

23:49 Changeset [1613] by wickedshell

fix instagib hits not having a rail trail, or any sound

23:16 Changeset [1612] by wickedshell

fix g_gametype not being respected post map change

23:13 Changeset [1611] by jdolan

Remove rail trail particle as the new effect uses default particles.

23:13 Changeset [1610] by jdolan

Quake2-style rail trail + sexiness.

23:10 Changeset [1609] by wickedshell

speed items up underwater

01:57 Changeset [1608] by jdolan

Interpolate stairs over 100ms rather than 50. This works much better for ...

01:50 Changeset [1607] by jdolan

Clamp to highest vertical velocity when clipping to stairs.

01:16 Changeset [1606] by jdolan

Vast improvements to stair jumping. You're much less likely to be shot out ...

01:14 Changeset [1605] by jdolan

Fix kick time change level wrap.

00:32 Changeset [1604] by wickedshell

bump blaster to 15 damage (same as quake2 multiplayer), fix message2's ...

00:18 Changeset [1603] by jdolan

Add client-side view angle kick on landing / falling. Fix segfault ...

04/02/12:

19:47 Changeset [1602] by jdolan

Neat, a use case for ERR_NONE.

19:45 Changeset [1601] by jdolan

Users can now easily abort connecting to a server by hitting ESC. Users ...

19:32 Changeset [1600] by jdolan

Initial support for binding custom keys to system functions (toggle ...

15:11 Ticket #204 (sv_max_clients can not be changed once the game module is initialized) closed by jdolan
fixed: r1599 fixes this.
14:21 Changeset [1599] by jdolan

#204 Cvar_UpdateLatchedVars was not updating var->integer.

04/01/12:

13:41 Ticket #204 (sv_max_clients can not be changed once the game module is initialized) created by jdolan
sv_max_clients itself is CVAR_LATCH, which appears to be working, but the …
12:39 Changeset [1598] by jdolan

Icon files for new qforcer skins.

09:33 Changeset [1597] by maci
02:38 Changeset [1596] by jdolan

Tune pmove so that all of the q2dm1 jumps are possible.

02:30 Changeset [1595] by jdolan

Animation blending improvements.

01:41 Changeset [1594] by jdolan

Start jump animations more often.

01:33 Changeset [1593] by jdolan

Improve fall detection such that small landings no longer disable jumping.

01:25 Changeset [1592] by jdolan

Default sound attenuation for EMIT_SPARKS should be ATTN_STATIC.

01:21 Changeset [1591] by jdolan

Remove tasteless obituary messages, reverting back to Quake2's.

01:05 Changeset [1590] by jdolan

Introduce a boolean on cl_client_t to indicate 3rd person camera so that ...

00:58 Changeset [1589] by jdolan

Tone down ambient light source.

00:05 Ticket #201 (Update the bundled window icon) closed by jdolan
fixed: r1588 addresses this.
00:04 Changeset [1588] by jdolan

#201 Update the window icon to the current one.

03/31/12:

23:58 Changeset [1587] by jdolan

Menu behavior more folks are used to from Quake games. Hit ESC to pop back ...

23:12 Changeset [1586] by jdolan

A whole bunch of qforcer skins.

20:45 Changeset [1585] by jdolan

Fix lighting regression where bsp lights wouldn't penetrate windows.

20:44 Changeset [1584] by jdolan

Skin file changes to go along with r1583.

20:41 Changeset [1583] by jdolan

Add Quake3 .skin file loading. This allows us to render a unique skin for ...

03/30/12:

21:19 Ticket #203 (add some reference to the svn revision used into the client) created by maci
probably very useful
21:18 Ticket #202 (add more things to construct.map) created by maci
add things like: water pit jumppad doors stairs several ways to …
21:13 Ticket #185 (upscale rockets) closed by maci
fixed
21:02 Changeset [1582] by maci
17:36 Changeset [1581] by jdolan

Code formatting for ui_data.c

17:33 Changeset [1580] by jdolan

Fix weapon_previous bind in controls menu, thanks Calinou.

17:32 Changeset [1579] by jdolan

Add -headerpad_max_install_names to Mac LDFLAGS so that executables can ...

15:41 Ticket #201 (Update the bundled window icon) created by jdolan
The window icon included with the game right now is very old and hideous. …
14:02 Ticket #200 (Sexy loading screens) created by jdolan
The console-based loading screen is really dated and unattractive. We …
14:00 Ticket #199 (Controls menu does not allow binding special keys by keystroke) created by jdolan
The controls menu requires that users type the key names of special keys …
02:48 Changeset [1578] by jdolan

Prevent player's view from clipping into world on spawn.

02:33 Changeset [1577] by jdolan

Added gurp/drown bubble trails for maci. Some tweaks to bubble effect in ...

03/29/12:

23:46 Changeset [1576] by jdolan

Make sparks effect suck a bit less.

23:26 Changeset [1575] by jdolan

Light source and shadow resolution improvements. Trace to origin as well ...

23:09 Changeset [1574] by jdolan

Tweaked grenade skin. Deleted old .xcf from previous grenade model.

23:00 Changeset [1573] by jdolan

Add lighting to rockets since maci made them huge ;)

22:47 Changeset [1572] by jdolan

Find the magic balance of water movement parameters such that we don't ...

22:37 Changeset [1571] by jdolan

Moving Necropolis from the beta distribution, checking in updated version ...

21:54 Changeset [1570] by jdolan

Fix segfault when other player disconnects while we're viewing score.

21:34 Changeset [1569] by jdolan

Use additional friction per frame rather than hard clamp to reduce speed ...

21:30 Changeset [1568] by jdolan

Fix scores logic (again) :) Now scoreboard shows when you die like its ...

20:50 Changeset [1567] by wickedshell

fixed scoreboard not updating until client died, or after they toggled the ...

20:10 Changeset [1566] by jdolan

Give the GL and RL a bump in terms of splash damage.

20:01 Changeset [1565] by jdolan

Make the machinegun much weaker, make the lightning a little stronger.

19:58 Changeset [1564] by jdolan

Fix ghost client on disconnect. Set SVF_NO_CLIENT. Also memset ent->state ...

17:57 Changeset [1563] by jdolan

Increase sizes of rocket, grenade and shard.

14:20 Changeset [1562] by maci

upscale rocket

03:00 Changeset [1561] by jdolan

Updated Edge with way better floor texture (Thorn_'s).

01:10 Ticket #178 (Mouse cursor is not visible on application start on any platform) closed by jdolan
fixed: r1560 fixes this. The diffuse texunit was not actually enabled. I …
01:09 Changeset [1560] by jdolan

#178 Solve cursor not drawing issue correctly after maci narrowed it down.

00:38 Ticket #175 (Add CTF flags to Penumbral Wake) closed by jdolan
fixed: r1559 adds flags to Wake!
00:36 Changeset [1559] by jdolan

#175 Add CTF flags to Penumbral Wake. Also fix stale material definition.

00:29 Changeset [1558] by jdolan

Updated Edge to adjust lighting.

03/28/12:

21:15 Ticket #178 (Mouse cursor is not visible on application start on any platform) reopened by jdolan
21:12 Changeset [1557] by jdolan

Cosmetics to input/keys.

21:12 Changeset [1556] by jdolan

Player animation blending for land/rejump.

20:51 Ticket #178 (Mouse cursor is not visible on application start on any platform) closed by maci
fixed: fixed in rev 1555
20:46 Changeset [1555] by maci

#178 Mouse cursor is not visible on application start on any platform

20:24 Ticket #198 (allow to change physics in certain areas of a map) created by maci
this would be so much fun. for example: changing gravity for just one …
18:29 Changeset [1554] by jdolan

#181 Don't touch view offset in spectator mode.

15:56 Changeset [1553] by jdolan

Remove unimplemented event handling branch in menu. Now ESC will hide the ...

11:58 Changeset [1552] by jdolan

Moving q2wdm3 to branches/wip.

03:58 Ticket #197 (Sounds attenuate too sharply) closed by jdolan
fixed: r1551 fixes this.
03:57 Changeset [1551] by jdolan

#197 fix sound attenuation.

03:40 Ticket #197 (Sounds attenuate too sharply) created by jdolan
We should decrease the attenuation slope so that sounds are audible from …
03:37 Ticket #143 (Stress Fractures normalmaps) closed by jdolan
fixed: r1550 includes all of this awesome work. Thanks derelict!
03:20 Changeset [1550] by jdolan

#143 Updated Stress Fractures with Derelict's handiwork.

02:57 Changeset [1549] by jdolan

Adding The Edge by Panjoo

01:58 Ticket #189 (Spawn-farthest logic does not work) closed by wickedshell
invalid: r1501 changed the default value, the code actually worked, was just off by …
01:56 Ticket #196 (Bubble trails on bullets appear well above water surface) closed by wickedshell
fixed: r1548 committed against this theres a corner case that looks unhandled …
01:54 Changeset [1548] by wickedshell

#196 fix water bubbles appearing well outside of water if a projectile ...

03/27/12:

20:56 Changeset [1547] by jdolan

#181 Copy the ground trace end point to the origin to eliminate small ...

20:44 Changeset [1546] by jdolan

Cosmetics.

20:19 Ticket #196 (Bubble trails on bullets appear well above water surface) created by jdolan
The trace entry / exit logic for writing bullet trails is incorrect. …
20:16 Changeset [1545] by jdolan

#181 Fix type-o (wrong variable) in step-down logic. Fixes rough stair ...

20:06 Changeset [1544] by jdolan

Disable toggling console while loading. Enable aborting connection via ESC ...

19:26 Changeset [1543] by jdolan

#181 Smarter water exit. Plenty of oomf to get out of the water under any ...

19:18 Changeset [1542] by jdolan

#181 Ladders and swimming fixed.

16:52 Changeset [1541] by jdolan

#181 Pmove fixes: - Don't set Z velocity to 0.0 when on ground, this lets ...

01:50 Ticket #179 (Segfault on quit in Linux due to AntTweakBar accessing freed context) closed by wickedshell
fixed: r1540 commited against this. r1540 kills AntTweakBar? from creating a …
01:47 Ticket #195 (G_PHYSICS_TOSS should sink slowly in water) created by jdolan
Dropped weapons and corpses currently sink with normal gravity when in …
01:42 Ticket #194 (A few missing ANGLE2SHORT's in g_physics.c) closed by jdolan
fixed: r1539 was committed against this. There were no missing ANGLE2SHORT's; …
01:40 Changeset [1540] by wickedshell

stop ATB from grabbing a cursor, this prevents a linux seg fault when the ...

01:39 Changeset [1539] by jdolan

#194 Use a short for g_pusher_t.delta_yaw, as that is what it stores.

01:30 Ticket #190 (R_Trace segfault on q1dm6) closed by jdolan
fixed: r1536 and r1538 were committed against this. The crash no longer occurs. …
01:25 Changeset [1538] by jdolan

#190 A better work-around which still allows fucked up sub-models to be ...

00:32 Changeset [1537] by jdolan

Cosmetics to cmodel.

00:31 Changeset [1536] by jdolan

#190 Provide workaround (read: it doesn't crash anymore; it's still gross) ...

03/26/12:

19:14 Changeset [1535] by maci

dont use --delete, for now

17:28 Ticket #194 (A few missing ANGLE2SHORT's in g_physics.c) created by jdolan
There are at least two additional occurrences of setting delta angles as …
17:27 Ticket #193 (Linux binary build) created by jdolan
We should provide a Linux binary build (with bundled updater), similarly …
17:25 Changeset [1534] by jdolan

Cosmetics.

17:25 Changeset [1533] by jdolan

Kill off stale layout array.

17:25 Changeset [1532] by jdolan

Add sexy delta angle interpolation to smooth out being rotated by a ...

15:05 Ticket #192 (Sb_Overflow on certain game events) created by jdolan
Players have a tendency to overflow during certain game events (crushed by …
15:03 Ticket #191 (Dynamic lights are not rotated correctly for bsp models) created by jdolan
Dynamic light sources are not rotated for rotating bsp models. A good …
15:02 Ticket #181 (Pmove retardedness) closed by jdolan
fixed: r1520:1530 were committed against this. Much of Quake3's pmove logic and …
03:06 Changeset [1531] by jdolan

Fix an ancient Quake2 bug such that players are correctly rotated by ...

01:42 Changeset [1530] by jdolan

#181 Don't PMF_PUSHED players on g_func_plat's. Doing so causes spurious ...

00:40 Changeset [1529] by jdolan

Formatting for sv_world.c

00:40 Changeset [1528] by jdolan

Align view offset on spawn.

00:40 Changeset [1527] by jdolan

#181 double-jump fixes.

03/25/12:

22:17 Changeset [1526] by jdolan

#181 Fix step down prediction.

22:15 Changeset [1525] by jdolan

#181 More water exit adjustments.

20:12 Changeset [1524] by maci

\\ fun

18:44 Changeset [1523] by jdolan

#181 Ladder fixes.

18:30 Changeset [1522] by jdolan

#181 Water move fixes.

14:51 Changeset [1521] by jdolan

#181 Fix water jump (exit).

14:36 Changeset [1520] by jdolan

#181 Intermediant pmove commit; still some issues to squash, BUT: - Merge ...

03/24/12:

15:35 Changeset [1519] by maci
13:52 Changeset [1518] by maci
13:40 Changeset [1517] by maci

aclocal shit

13:39 Changeset [1516] by maci

aclocal shit

03/23/12:

13:19 Changeset [1515] by maci

minor fix

12:59 Changeset [1514] by maci

devenv changes

03/22/12:

19:57 Changeset [1513] by jdolan
19:56 Changeset [1512] by jdolan
19:04 Changeset [1511] by jdolan

Conditionalize Mac filesystem path hack just like we do on Linux.

19:01 Changeset [1510] by jdolan

Add Linux-specific filesystem init for ./bin/default and ./default. I ...

18:36 Changeset [1509] by jdolan

Minor parameterization for Apple Makefile.

18:36 Changeset [1508] by jdolan

A few more clarifications for Ingar.

18:22 Changeset [1507] by jdolan

Stubbed out Linux build for Ingar.

14:15 Changeset [1506] by jdolan

Kill off mkheaders.sh.

08:14 Changeset [1505] by maci
00:36 Changeset [1504] by maci
00:14 Changeset [1503] by maci
00:05 Changeset [1502] by maci

i want to carve out my eyes

03/21/12:

17:49 Changeset [1501] by wickedshell

spawn furthest by default

17:05 Ticket #190 (R_Trace segfault on q1dm6) created by jdolan
There's a crash in cmodel.c from R_Trace on the old q1dm6 map …
01:56 Changeset [1500] by jdolan

Batch-normalmaps was the worst idea I ever had, on a number of levels.

01:52 Changeset [1499] by jdolan

Stale valgrind dir for old fglrx on old Ubuntu; not needed any longer.

01:51 Changeset [1498] by jdolan

Deleting stale build files for Linux distros none of us run. Packages for ...

01:38 Changeset [1497] by jdolan

Move application templates into Quake2World folder, and export that to ...

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