Timeline
04/13/12:
- 13:51 Changeset [1691] by
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Set ent->old_water_level to zero on respawn, so that when you die in the ...
- 13:38 Changeset [1690] by
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#188 Disable complex binds; folks have to use aliases to bind multiple ...
04/12/12:
- 20:19 Changeset [1689] by
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add PKG_CONFIG_PATH to devenv
- 19:51 Changeset [1688] by
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velocity clamping for MOVE_TYPE_TOSS in liquids, this is pretty much just ...
- 17:48 Ticket #218 (Parallax Alphas) created by
- Parallax alphas needed for Fractures, Necropolis and Gehenna.
- 13:47 Changeset [1687] by
- 13:45 Changeset [1686] by
- 13:42 Changeset [1685] by
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small fix
- 13:39 Changeset [1684] by
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make more use of autoit
- 13:38 Changeset [1683] by
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make more use of autoit
- 07:23 Changeset [1682] by
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use autoit now
- 07:16 Changeset [1681] by
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more cleanups
- 02:50 Ticket #206 (Players can exploit firing rates by changing weapons quickly) closed by
- fixed: r1680 fixes this.
- 02:45 Changeset [1680] by
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#206 Fix exploit in firing rates.
- 01:43 Changeset [1679] by
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remove hardcoded rotoslider help that we can't kill with TwDefine?'s
- 01:38 Changeset [1678] by
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Decrease speed clamp but also air acceleration. This feels a little more ...
- 01:26 Changeset [1677] by
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show spectators on the scoreboard in teamplay & ctf
- 00:44 Changeset [1676] by
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Move client counters to cl_client_t, and increase update frequency to 5hz.
04/11/12:
- 22:20 Changeset [1675] by
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start of autoit script,thats probably a lot better, needs some more work ...
- 20:24 Changeset [1674] by
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cleaup
- 20:20 Changeset [1673] by
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cleanups
- 19:30 Changeset [1672] by
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icons on linux, will appear after running Update for the first time
- 18:19 Changeset [1671] by
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Like this kevlarman?
- 18:17 Changeset [1670] by
- 18:09 Changeset [1669] by
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Updates to Linux and Mac Makefiles to make release management a little ...
- 17:37 Changeset [1668] by
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do whatever you want
- 15:17 Changeset [1667] by
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cleanup
- 14:43 Changeset [1666] by
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woops
- 14:35 Changeset [1665] by
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more icon stuff
- 14:33 Changeset [1664] by
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build icon in windows script
- 14:28 Changeset [1663] by
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remove icon stuff out of main
- 12:19 Changeset [1662] by
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update wrapper, update.bat fixes
- 10:05 Changeset [1661] by
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fix update.ico
- 03:43 Changeset [1660] by
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slow down the pulse rate on the railgun
- 02:55 Changeset [1659] by
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#193 working Linux binary build.
- 02:47 Changeset [1658] by
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gcc is a lil bitch.
- 02:46 Changeset [1657] by
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Aw fuck my ass.
04/10/12:
- 23:41 Ticket #192 (Sb_Overflow on certain game events) closed by
- worksforme: Haven't seen this in quite a while, closing out as it may have been fixed …
- 23:07 Changeset [1656] by
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Fix Mac OSX build.
- 04:45 Ticket #217 (Poor windowed performance in Win 7 (64-bit)) created by
- Fullscreen runs very smoothly. Running it in a window seemed to cause poor …
- 04:35 Ticket #216 (GUI needs "back button") created by
- Clicking "System" pulls up a settings page. There doesn't appear to be any …
- 02:56 Changeset [1655] by
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Fix client not loading cmodel correctly.
- 01:41 Ticket #163 (Bump-mapping for mesh models) closed by
- fixed: r1648 and r1651 add support for materials on mesh models. The railgun now …
- 01:30 Changeset [1654] by
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Descriptions for game cvars.
- 01:16 Changeset [1653] by
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Respawn protection shouldn't use a light, as it's not a powerup, and it ...
- 00:53 Changeset [1652] by
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More const.
- 00:51 Changeset [1651] by
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#163 Initial support for material stage rendering on mesh models. Complete ...
04/08/12:
- 19:52 Changeset [1650] by
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#163 Extend mesh model materials support to qpak, which will now bundle ...
- 15:54 Changeset [1649] by
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Railgun skin update from TRaK.
- 02:02 Changeset [1648] by
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#163 Initial support for materials on mesh models: - $model_name.mat is ...
- 01:39 Changeset [1647] by
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shell effect for respawn protection, moce respawn proection time into ...
04/07/12:
- 22:11 Changeset [1646] by
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Updated railgun assets from TRaK.
- 21:24 Changeset [1645] by
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servers_list rather then print_servers
- 21:15 Changeset [1644] by
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don't let negative window potions when centering, which doesn't survive ...
- 20:37 Changeset [1643] by
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add print_servers command, dumps the serverlist to the console, formatted ...
- 19:31 Changeset [1642] by
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g_respawn_protection for #211
- 19:19 Changeset [1641] by
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Don't load normalmaps or glossmaps if r_programs / r_bumpmap are disabled.
- 19:09 Changeset [1640] by
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Updated Penumbral Wake to remove about a dozen duplicate normalmaps and ...
- 15:11 Ticket #208 (r_toggle_fullscreen infinte loop) closed by
- fixed: r1633 fixes this.
- 08:02 Changeset [1639] by
- 04:45 Changeset [1638] by
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Several nice input improvements: - Only enable SDL key repeat when at ...
- 03:47 Changeset [1637] by
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g_spectator_chat, ditch g_dead_chat cause it's redundant and not needed
- 02:52 Changeset [1636] by
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g_dead_chat also per #211
- 02:35 Changeset [1635] by
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g_show_attacker_stats as per #211, currently only shows health and armor
- 02:13 Changeset [1634] by
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remove entity->gravity, it was always set to 1.0, represented a no-op, and ...
- 02:04 Ticket #215 (HUD custimization) created by
- The color band across the bottom of HUD is very ugly/distracting, and a …
- 01:59 Ticket #214 (Adrenaline & quad times should be drawn on hud) created by
- As the title says, get the info avalible
- 01:58 Ticket #213 (Voting needs limitations the server operator can control) created by
- Need a way the server operator can control what things can be voted for. …
- 01:57 Ticket #212 (Spectator chase camera) created by
- Fixed origin behind the chased player, forces the spectator to stare at …
- 01:55 Ticket #211 (Game rules need controlling cvars) created by
- The following list of game specific things should be broken out into cvars …
- 01:39 Changeset [1633] by
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#208 Fix infinite r_toggle_fullscreen loop.
- 01:16 Ticket #210 (Scoreboard Issues) created by
- The scoreboard has a number of issues outstanding. This is a running …
04/06/12:
- 18:38 Ticket #209 (Scramble teams when roundlimit hits or map changes) created by
- Enable/disable cvar for team scramble via rcon or console either between …
- 00:05 Changeset [1632] by
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Fix menu centering on r_restart.
04/05/12:
- 23:15 Changeset [1631] by
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Fix window centering in UI when at odd window sizes.
- 23:11 Changeset [1630] by
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Demote skin loading failures to debug level rather than warning.
- 18:30 Changeset [1629] by
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Fix the build; call cgi.Debug instead of Com_Debug.
- 18:19 Changeset [1628] by
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Blaster skin and materials from TRaK.
- 18:02 Ticket #208 (r_toggle_fullscreen infinte loop) created by
- A couple users have reported that it's possible to get stuck in an …
- 17:49 Changeset [1627] by
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Add source image for update icon.
- 17:46 Changeset [1626] by
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Memset cgi.client->client_info before loading clients. This is really not ...
- 17:41 Changeset [1625] by
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#207 Adding update.ico for Windows build.
- 17:31 Ticket #207 (Update.bat should have a pretty icon) created by
- We should make (or reuse from the Mac build) an icon for Upadte.bat, and …
- 17:19 Changeset [1624] by
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Bandaid for segfault when the server instructs the client to render a ...
- 17:06 Ticket #206 (Players can exploit firing rates by changing weapons quickly) created by
- It's possible to fire projectiles more rapidly than what should be allowed …
- 04:21 Changeset [1623] by
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Set jump animation on water jump, and also set PMF_JUMP_HELD.
- 03:22 Changeset [1622] by
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Scale r_locals.ambient_light by r_modulate, which is correct. This yields ...
- 00:45 Ticket #205 (Demo playback is broken) closed by
- fixed: r1621 fixes this.
- 00:32 Changeset [1621] by
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#205 Fix demo playback by loading the BSP on the client when running a ...
- 00:06 Ticket #205 (Demo playback is broken) created by
- The server loads the demo, the client connects and begins to load media …
04/04/12:
- 23:49 Changeset [1620] by
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Don't play a jump sound when jumping off the bottom of the sea. And don't ...
- 23:44 Changeset [1619] by
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Use a trace instead of simple PointContents? check before exiting water. ...
- 22:40 Changeset [1618] by
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#150 and #153, adding q2wdm3 and q2wdm8 from TRaK to branches/wip.
- 22:39 Ticket #152 (Frag Pipe normalmaps) closed by
- invalid: TRaK has actually provided all new textures and normalmaps for this level, …
- 05:37 Changeset [1617] by
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Rename Libraries folder to lib in Mac build, as this is all that will fit ...
- 04:45 Changeset [1616] by
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Pmove fixes: no longer get hung up in water, sinking applies properly. ...
- 02:54 Changeset [1615] by
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fix deathmatch weapons not dropping on death, correct ammo gained when ...
04/03/12:
- 23:56 Changeset [1614] by
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Updated view config for new blaster model (thanks Karvajalka).
- 23:49 Changeset [1613] by
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fix instagib hits not having a rail trail, or any sound
- 23:16 Changeset [1612] by
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fix g_gametype not being respected post map change
- 23:13 Changeset [1611] by
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Remove rail trail particle as the new effect uses default particles.
- 23:13 Changeset [1610] by
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Quake2-style rail trail + sexiness.
- 23:10 Changeset [1609] by
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speed items up underwater
- 01:57 Changeset [1608] by
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Interpolate stairs over 100ms rather than 50. This works much better for ...
- 01:50 Changeset [1607] by
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Clamp to highest vertical velocity when clipping to stairs.
- 01:16 Changeset [1606] by
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Vast improvements to stair jumping. You're much less likely to be shot out ...
- 01:14 Changeset [1605] by
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Fix kick time change level wrap.
- 00:32 Changeset [1604] by
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bump blaster to 15 damage (same as quake2 multiplayer), fix message2's ...
- 00:18 Changeset [1603] by
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Add client-side view angle kick on landing / falling. Fix segfault ...
04/02/12:
- 19:47 Changeset [1602] by
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Neat, a use case for ERR_NONE.
- 19:45 Changeset [1601] by
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Users can now easily abort connecting to a server by hitting ESC. Users ...
- 19:32 Changeset [1600] by
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Initial support for binding custom keys to system functions (toggle ...
- 15:11 Ticket #204 (sv_max_clients can not be changed once the game module is initialized) closed by
- fixed: r1599 fixes this.
- 14:21 Changeset [1599] by
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#204 Cvar_UpdateLatchedVars was not updating var->integer.
04/01/12:
- 13:41 Ticket #204 (sv_max_clients can not be changed once the game module is initialized) created by
- sv_max_clients itself is CVAR_LATCH, which appears to be working, but the …
- 12:39 Changeset [1598] by
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Icon files for new qforcer skins.
- 09:33 Changeset [1597] by
- 02:38 Changeset [1596] by
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Tune pmove so that all of the q2dm1 jumps are possible.
- 02:30 Changeset [1595] by
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Animation blending improvements.
- 01:41 Changeset [1594] by
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Start jump animations more often.
- 01:33 Changeset [1593] by
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Improve fall detection such that small landings no longer disable jumping.
- 01:25 Changeset [1592] by
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Default sound attenuation for EMIT_SPARKS should be ATTN_STATIC.
- 01:21 Changeset [1591] by
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Remove tasteless obituary messages, reverting back to Quake2's.
- 01:05 Changeset [1590] by
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Introduce a boolean on cl_client_t to indicate 3rd person camera so that ...
- 00:58 Changeset [1589] by
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Tone down ambient light source.
- 00:05 Ticket #201 (Update the bundled window icon) closed by
- fixed: r1588 addresses this.
- 00:04 Changeset [1588] by
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#201 Update the window icon to the current one.
03/31/12:
- 23:58 Changeset [1587] by
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Menu behavior more folks are used to from Quake games. Hit ESC to pop back ...
- 23:12 Changeset [1586] by
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A whole bunch of qforcer skins.
- 20:45 Changeset [1585] by
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Fix lighting regression where bsp lights wouldn't penetrate windows.
- 20:44 Changeset [1584] by
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Skin file changes to go along with r1583.
- 20:41 Changeset [1583] by
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Add Quake3 .skin file loading. This allows us to render a unique skin for ...
03/30/12:
- 21:19 Ticket #203 (add some reference to the svn revision used into the client) created by
- probably very useful
- 21:18 Ticket #202 (add more things to construct.map) created by
- add things like: water pit jumppad doors stairs several ways to …
- 21:13 Ticket #185 (upscale rockets) closed by
- fixed
- 21:02 Changeset [1582] by
- 17:36 Changeset [1581] by
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Code formatting for ui_data.c
- 17:33 Changeset [1580] by
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Fix weapon_previous bind in controls menu, thanks Calinou.
- 17:32 Changeset [1579] by
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Add -headerpad_max_install_names to Mac LDFLAGS so that executables can ...
- 15:41 Ticket #201 (Update the bundled window icon) created by
- The window icon included with the game right now is very old and hideous. …
- 14:02 Ticket #200 (Sexy loading screens) created by
- The console-based loading screen is really dated and unattractive. We …
- 14:00 Ticket #199 (Controls menu does not allow binding special keys by keystroke) created by
- The controls menu requires that users type the key names of special keys …
- 02:48 Changeset [1578] by
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Prevent player's view from clipping into world on spawn.
- 02:33 Changeset [1577] by
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Added gurp/drown bubble trails for maci. Some tweaks to bubble effect in ...
03/29/12:
- 23:46 Changeset [1576] by
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Make sparks effect suck a bit less.
- 23:26 Changeset [1575] by
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Light source and shadow resolution improvements. Trace to origin as well ...
- 23:09 Changeset [1574] by
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Tweaked grenade skin. Deleted old .xcf from previous grenade model.
- 23:00 Changeset [1573] by
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Add lighting to rockets since maci made them huge ;)
- 22:47 Changeset [1572] by
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Find the magic balance of water movement parameters such that we don't ...
- 22:37 Changeset [1571] by
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Moving Necropolis from the beta distribution, checking in updated version ...
- 21:54 Changeset [1570] by
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Fix segfault when other player disconnects while we're viewing score.
- 21:34 Changeset [1569] by
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Use additional friction per frame rather than hard clamp to reduce speed ...
- 21:30 Changeset [1568] by
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Fix scores logic (again) :) Now scoreboard shows when you die like its ...
- 20:50 Changeset [1567] by
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fixed scoreboard not updating until client died, or after they toggled the ...
- 20:10 Changeset [1566] by
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Give the GL and RL a bump in terms of splash damage.
- 20:01 Changeset [1565] by
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Make the machinegun much weaker, make the lightning a little stronger.
- 19:58 Changeset [1564] by
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Fix ghost client on disconnect. Set SVF_NO_CLIENT. Also memset ent->state ...
- 17:57 Changeset [1563] by
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Increase sizes of rocket, grenade and shard.
- 14:20 Changeset [1562] by
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upscale rocket
- 03:00 Changeset [1561] by
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Updated Edge with way better floor texture (Thorn_'s).
- 01:10 Ticket #178 (Mouse cursor is not visible on application start on any platform) closed by
- fixed: r1560 fixes this. The diffuse texunit was not actually enabled. I …
- 01:09 Changeset [1560] by
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#178 Solve cursor not drawing issue correctly after maci narrowed it down.
- 00:38 Ticket #175 (Add CTF flags to Penumbral Wake) closed by
- fixed: r1559 adds flags to Wake!
- 00:36 Changeset [1559] by
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#175 Add CTF flags to Penumbral Wake. Also fix stale material definition.
- 00:29 Changeset [1558] by
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Updated Edge to adjust lighting.
03/28/12:
- 21:15 Ticket #178 (Mouse cursor is not visible on application start on any platform) reopened by
- 21:12 Changeset [1557] by
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Cosmetics to input/keys.
- 21:12 Changeset [1556] by
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Player animation blending for land/rejump.
- 20:51 Ticket #178 (Mouse cursor is not visible on application start on any platform) closed by
- fixed: fixed in rev 1555
- 20:46 Changeset [1555] by
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#178 Mouse cursor is not visible on application start on any platform
- 20:24 Ticket #198 (allow to change physics in certain areas of a map) created by
- this would be so much fun. for example: changing gravity for just one …
- 18:29 Changeset [1554] by
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#181 Don't touch view offset in spectator mode.
- 15:56 Changeset [1553] by
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Remove unimplemented event handling branch in menu. Now ESC will hide the ...
- 11:58 Changeset [1552] by
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Moving q2wdm3 to branches/wip.
- 03:58 Ticket #197 (Sounds attenuate too sharply) closed by
- fixed: r1551 fixes this.
- 03:57 Changeset [1551] by
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#197 fix sound attenuation.
- 03:40 Ticket #197 (Sounds attenuate too sharply) created by
- We should decrease the attenuation slope so that sounds are audible from …
- 03:37 Ticket #143 (Stress Fractures normalmaps) closed by
- fixed: r1550 includes all of this awesome work. Thanks derelict!
- 03:20 Changeset [1550] by
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#143 Updated Stress Fractures with Derelict's handiwork.
- 02:57 Changeset [1549] by
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Adding The Edge by Panjoo
- 01:58 Ticket #189 (Spawn-farthest logic does not work) closed by
- invalid: r1501 changed the default value, the code actually worked, was just off by …
- 01:56 Ticket #196 (Bubble trails on bullets appear well above water surface) closed by
- fixed: r1548 committed against this theres a corner case that looks unhandled …
- 01:54 Changeset [1548] by
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#196 fix water bubbles appearing well outside of water if a projectile ...
03/27/12:
- 20:56 Changeset [1547] by
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#181 Copy the ground trace end point to the origin to eliminate small ...
- 20:44 Changeset [1546] by
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Cosmetics.
- 20:19 Ticket #196 (Bubble trails on bullets appear well above water surface) created by
- The trace entry / exit logic for writing bullet trails is incorrect. …
- 20:16 Changeset [1545] by
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#181 Fix type-o (wrong variable) in step-down logic. Fixes rough stair ...
- 20:06 Changeset [1544] by
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Disable toggling console while loading. Enable aborting connection via ESC ...
- 19:26 Changeset [1543] by
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#181 Smarter water exit. Plenty of oomf to get out of the water under any ...
- 19:18 Changeset [1542] by
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#181 Ladders and swimming fixed.
- 16:52 Changeset [1541] by
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#181 Pmove fixes: - Don't set Z velocity to 0.0 when on ground, this lets ...
- 01:50 Ticket #179 (Segfault on quit in Linux due to AntTweakBar accessing freed context) closed by
- fixed: r1540 commited against this. r1540 kills AntTweakBar? from creating a …
- 01:47 Ticket #195 (G_PHYSICS_TOSS should sink slowly in water) created by
- Dropped weapons and corpses currently sink with normal gravity when in …
- 01:42 Ticket #194 (A few missing ANGLE2SHORT's in g_physics.c) closed by
- fixed: r1539 was committed against this. There were no missing ANGLE2SHORT's; …
- 01:40 Changeset [1540] by
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stop ATB from grabbing a cursor, this prevents a linux seg fault when the ...
- 01:39 Changeset [1539] by
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#194 Use a short for g_pusher_t.delta_yaw, as that is what it stores.
- 01:30 Ticket #190 (R_Trace segfault on q1dm6) closed by
- fixed: r1536 and r1538 were committed against this. The crash no longer occurs. …
- 01:25 Changeset [1538] by
-
#190 A better work-around which still allows fucked up sub-models to be ...
- 00:32 Changeset [1537] by
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Cosmetics to cmodel.
- 00:31 Changeset [1536] by
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#190 Provide workaround (read: it doesn't crash anymore; it's still gross) ...
03/26/12:
- 19:14 Changeset [1535] by
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dont use --delete, for now
- 17:28 Ticket #194 (A few missing ANGLE2SHORT's in g_physics.c) created by
- There are at least two additional occurrences of setting delta angles as …
- 17:27 Ticket #193 (Linux binary build) created by
- We should provide a Linux binary build (with bundled updater), similarly …
- 17:25 Changeset [1534] by
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Cosmetics.
- 17:25 Changeset [1533] by
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Kill off stale layout array.
- 17:25 Changeset [1532] by
-
Add sexy delta angle interpolation to smooth out being rotated by a ...
- 15:05 Ticket #192 (Sb_Overflow on certain game events) created by
- Players have a tendency to overflow during certain game events (crushed by …
- 15:03 Ticket #191 (Dynamic lights are not rotated correctly for bsp models) created by
- Dynamic light sources are not rotated for rotating bsp models. A good …
- 15:02 Ticket #181 (Pmove retardedness) closed by
- fixed: r1520:1530 were committed against this. Much of Quake3's pmove logic and …
- 03:06 Changeset [1531] by
-
Fix an ancient Quake2 bug such that players are correctly rotated by ...
- 01:42 Changeset [1530] by
-
#181 Don't PMF_PUSHED players on g_func_plat's. Doing so causes spurious ...
- 00:40 Changeset [1529] by
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Formatting for sv_world.c
- 00:40 Changeset [1528] by
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Align view offset on spawn.
- 00:40 Changeset [1527] by
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#181 double-jump fixes.
03/25/12:
- 22:17 Changeset [1526] by
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#181 Fix step down prediction.
- 22:15 Changeset [1525] by
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#181 More water exit adjustments.
- 20:12 Changeset [1524] by
-
\\ fun
- 18:44 Changeset [1523] by
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#181 Ladder fixes.
- 18:30 Changeset [1522] by
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#181 Water move fixes.
- 14:51 Changeset [1521] by
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#181 Fix water jump (exit).
- 14:36 Changeset [1520] by
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#181 Intermediant pmove commit; still some issues to squash, BUT: - Merge ...
03/24/12:
- 15:35 Changeset [1519] by
- 13:52 Changeset [1518] by
- 13:40 Changeset [1517] by
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aclocal shit
- 13:39 Changeset [1516] by
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aclocal shit
03/23/12:
- 13:19 Changeset [1515] by
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minor fix
- 12:59 Changeset [1514] by
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devenv changes
03/22/12:
- 19:57 Changeset [1513] by
- 19:56 Changeset [1512] by
- 19:04 Changeset [1511] by
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Conditionalize Mac filesystem path hack just like we do on Linux.
- 19:01 Changeset [1510] by
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Add Linux-specific filesystem init for ./bin/default and ./default. I ...
- 18:36 Changeset [1509] by
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Minor parameterization for Apple Makefile.
- 18:36 Changeset [1508] by
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A few more clarifications for Ingar.
- 18:22 Changeset [1507] by
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Stubbed out Linux build for Ingar.
- 14:15 Changeset [1506] by
-
Kill off mkheaders.sh.
- 08:14 Changeset [1505] by
- 00:36 Changeset [1504] by
- 00:14 Changeset [1503] by
- 00:05 Changeset [1502] by
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i want to carve out my eyes
03/21/12:
- 17:49 Changeset [1501] by
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spawn furthest by default
- 17:05 Ticket #190 (R_Trace segfault on q1dm6) created by
- There's a crash in cmodel.c from R_Trace on the old q1dm6 map …
- 01:56 Changeset [1500] by
-
Batch-normalmaps was the worst idea I ever had, on a number of levels.
- 01:52 Changeset [1499] by
-
Stale valgrind dir for old fglrx on old Ubuntu; not needed any longer.
- 01:51 Changeset [1498] by
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Deleting stale build files for Linux distros none of us run. Packages for ...
- 01:38 Changeset [1497] by
-
Move application templates into Quake2World folder, and export that to ...
03/20/12:
- 19:25 Changeset [1496] by
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Add Update.app, which sits alongside Quake2World.app and provides ...
- 16:48 Changeset [1495] by
-
Spacectf lives in the wip branch.
- 16:37 Changeset [1494] by
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Increase MAX_OSPATH to 256, as 128 isn't all that hard to exhaust these ...
- 15:27 Changeset [1493] by
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Let's call the .dmg file -BETA for now.
- 15:23 Changeset [1492] by
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Create a distributable .dmg containing the .app and all data.
- 00:39 Changeset [1491] by
-
#181 Increase backoff so that players slide along walls better. Also fix ...
03/19/12:
- 23:04 Changeset [1490] by
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Corpses shouldn't retain quad, flag carrier, etc.. effects.
- 22:44 Changeset [1489] by
-
Don't attempt to use weapons we don't have ammo for.
- 22:33 Changeset [1488] by
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Decrease firing rate of railgun.
- 14:11 Ticket #189 (Spawn-farthest logic does not work) created by
- It almost behaves like "spawn-nearest", it seems. Could the logic be …
- 14:09 Ticket #188 (`Say` command sometimes includes movement command strings) created by
- There is some sort of buffer overflow or missing termination on …
- 14:07 Changeset [1487] by
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Code formatting and doxygen updates.
- 13:51 Changeset [1486] by
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Initial blacklist file support for master. Needs testing.
- 01:49 Changeset [1485] by
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Use Nilium's explosion particle.
- 01:48 Changeset [1484] by
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Updated explosion effect code to accompany new particle.
- 01:10 Changeset [1483] by
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Fix supershotgun horizontal spread, which was regressed when ...
- 00:53 Ticket #180 (Add some randomness to grenade thrower) closed by
- fixed: r1475-r1479 were committed against this. Enjoy!
- 00:50 Changeset [1482] by
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Update default binds to align with cgame cvar names.
- 00:33 Changeset [1481] by
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Adjust controls menu valueswidth param.
- 00:32 Changeset [1480] by
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Rename cg_crosshair to cg_draw_crosshair for consistency.
- 00:32 Changeset [1479] by
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#180 Badass new lightning effect.
03/18/12:
- 17:07 Changeset [1478] by
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Fix Euler angle conversion for right/up vectors on projectiles.
- 16:46 Changeset [1477] by
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#180 Restrict flying physics to missiles only. This prevents SF_ITEM_HOVER ...
- 16:38 Changeset [1476] by
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#180 Increase randomness on grenade projectiles.
- 16:33 Changeset [1475] by
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#180 Add slight randomness to flying projectiles (blaster, rocket, ...
- 16:31 Ticket #187 (add demos/ directory and actually create some demo files) created by
- we need demo files so we can have proper benchmarks across multiple …
- 16:26 Ticket #172 (Convince AntTweakBar to use our font) closed by
- fixed: this seems to be done ?
- 16:25 Ticket #186 (automated OSX builds) created by
- really need those. need a new rsync repo for them as well. maybe i should …
- 16:23 Ticket #185 (upscale rockets) created by
- rockets look very tiny. almost like blaster shots.
- 16:18 Ticket #184 (add exploding ammo boxes) created by
- make ammo boxes explode simmilar to q3 …
- 16:18 Ticket #30 (Paste clipboard to console.) closed by
- wontfix
- 16:17 Ticket #183 (Debris models for explosions) created by
- Along the same lines as the gib models ticket, it'd be nice to have a few …
- 16:14 Ticket #182 (Gib models) created by
- It'd be really fun to add some gibs (bloody chunks of flesh) into the game …
- 05:34 Ticket #145 (Blended materials appear as black polygons on OS X Lion) closed by
- wontfix: r1464 adds SURF_MATERIAL which allows map authors to create geometry with …
- 05:32 Ticket #181 (Pmove retardedness) created by
- * Can jump up to 80 units high when holding +forward * Player does not …
- 05:24 Changeset [1474] by
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Ui tweaks.
- 05:21 Changeset [1473] by
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Give game module an opportunity to speak through server info string.
- 04:43 Changeset [1472] by
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Updated GIMP source file for ATB custom font.
- 04:43 Changeset [1471] by
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Fix custom ATB font so that its truly fixed width; servers list is nice ...
- 04:13 Changeset [1470] by
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Align Cvar_Get prototype with cgame.
03/17/12:
- 17:57 Changeset [1469] by
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Rework menu behavior such that only one bar is active at any point in ...
- 17:09 Changeset [1468] by
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fix server not heartbeating for quite a while after startup
- 16:44 Changeset [1467] by
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Adding AntTweakBar? font source file.
- 16:43 Changeset [1466] by
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Make AntTweakBar? load our console small font as its normal sized font.
- 13:43 Changeset [1465] by
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Updated Torn Glory to use SURF_MATERIAL. Also swapped out the machinegun ...
- 03:31 Changeset [1464] by
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Add new SURF_MATERIAL flag that instructs renderer to skip diffuse pass ...
- 03:12 Changeset [1463] by
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Fix retarded boolean regression in q2wmap.
03/16/12:
- 20:11 Ticket #180 (Add some randomness to grenade thrower) created by
- Looks like a clockwork, could need some randomness.
- 20:08 Changeset [1462] by
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display icon on OSX
- 17:37 Ticket #179 (Segfault on quit in Linux due to AntTweakBar accessing freed context) created by
- Let's push both the TwInit? and TwTerminate? calls into the renderer for …
- 13:37 Ticket #178 (Mouse cursor is not visible on application start on any platform) created by
- Bringing down the console fixes the problem. But something with the mouse …
- 13:27 Ticket #88 (./configure ignores (some) unknown options) closed by
- worksforme
- 13:26 Ticket #161 (Snow effect is broken with /threads >0) closed by
- fixed: If at all. Practical applications of multiple threads ending up in …
- 10:20 Ticket #128 (Windows build unable to load .jpg and .png) closed by
- fixed
- 04:40 Changeset [1461] by
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Formatting for images.c.
- 04:37 Ticket #168 (Video corruption on initial context on OS X) closed by
- fixed: r1460 fixes this. Apparently calling SDL_SetGamma at the beginning of a …
- 04:35 Changeset [1460] by
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#168 Fix video corruption on initial context on OS X. This was apparently ...
- 02:43 Ticket #136 (JPEG screenshot crashes Windows client) closed by
- fixed: jpeg screenshots work just fine in r1449, not sure when they were fixed …
03/15/12:
- 20:03 Changeset [1459] by
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Fix Apple app bundle path magic.
03/14/12:
- 23:40 Changeset [1458] by
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Icon tweaks.
- 22:14 Changeset [1457] by
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Cvar flags should be an unsigned int.
- 22:13 Changeset [1456] by
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Detect and override fs_base when running from Application bundle. This ...
- 22:12 Changeset [1455] by
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Won't need this environment variable hack.
- 20:07 Changeset [1454] by
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This pretty much owns.
- 17:27 Changeset [1453] by
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Woo, get Makefile working.
- 17:16 Changeset [1452] by
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Closer, but no cigar.
- 16:29 Changeset [1451] by
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Really close to having a working Mac build; just some Makefile stupidity ...
- 14:18 Changeset [1450] by
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Beginnings of an OS X app bundle.
- 11:23 Changeset [1449] by
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duh
- 11:09 Changeset [1448] by
- 11:06 Changeset [1447] by
- 11:03 Changeset [1446] by
- 07:08 Changeset [1445] by
- 07:07 Changeset [1444] by
- 01:32 Changeset [1443] by
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Improve view and weapon bob when ducked.
- 00:29 Changeset [1442] by
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Animation blending improvements, specifically around jumping on stairs.
