Timeline
03/28/12:
- 21:15 Ticket #178 (Mouse cursor is not visible on application start on any platform) reopened by
- 21:12 Changeset [1557] by
-
Cosmetics to input/keys.
- 21:12 Changeset [1556] by
-
Player animation blending for land/rejump.
- 20:51 Ticket #178 (Mouse cursor is not visible on application start on any platform) closed by
- fixed: fixed in rev 1555
- 20:46 Changeset [1555] by
-
#178 Mouse cursor is not visible on application start on any platform
- 20:24 Ticket #198 (allow to change physics in certain areas of a map) created by
- this would be so much fun. for example: changing gravity for just one …
- 18:29 Changeset [1554] by
-
#181 Don't touch view offset in spectator mode.
- 15:56 Changeset [1553] by
-
Remove unimplemented event handling branch in menu. Now ESC will hide the ...
- 11:58 Changeset [1552] by
-
Moving q2wdm3 to branches/wip.
- 03:58 Ticket #197 (Sounds attenuate too sharply) closed by
- fixed: r1551 fixes this.
- 03:57 Changeset [1551] by
-
#197 fix sound attenuation.
- 03:40 Ticket #197 (Sounds attenuate too sharply) created by
- We should decrease the attenuation slope so that sounds are audible from …
- 03:37 Ticket #143 (Stress Fractures normalmaps) closed by
- fixed: r1550 includes all of this awesome work. Thanks derelict!
- 03:20 Changeset [1550] by
-
#143 Updated Stress Fractures with Derelict's handiwork.
- 02:57 Changeset [1549] by
-
Adding The Edge by Panjoo
- 01:58 Ticket #189 (Spawn-farthest logic does not work) closed by
- invalid: r1501 changed the default value, the code actually worked, was just off by …
- 01:56 Ticket #196 (Bubble trails on bullets appear well above water surface) closed by
- fixed: r1548 committed against this theres a corner case that looks unhandled …
- 01:54 Changeset [1548] by
-
#196 fix water bubbles appearing well outside of water if a projectile ...
03/27/12:
- 20:56 Changeset [1547] by
-
#181 Copy the ground trace end point to the origin to eliminate small ...
- 20:44 Changeset [1546] by
-
Cosmetics.
- 20:19 Ticket #196 (Bubble trails on bullets appear well above water surface) created by
- The trace entry / exit logic for writing bullet trails is incorrect. …
- 20:16 Changeset [1545] by
-
#181 Fix type-o (wrong variable) in step-down logic. Fixes rough stair ...
- 20:06 Changeset [1544] by
-
Disable toggling console while loading. Enable aborting connection via ESC ...
- 19:26 Changeset [1543] by
-
#181 Smarter water exit. Plenty of oomf to get out of the water under any ...
- 19:18 Changeset [1542] by
-
#181 Ladders and swimming fixed.
- 16:52 Changeset [1541] by
-
#181 Pmove fixes: - Don't set Z velocity to 0.0 when on ground, this lets ...
- 01:50 Ticket #179 (Segfault on quit in Linux due to AntTweakBar accessing freed context) closed by
- fixed: r1540 commited against this. r1540 kills AntTweakBar? from creating a …
- 01:47 Ticket #195 (G_PHYSICS_TOSS should sink slowly in water) created by
- Dropped weapons and corpses currently sink with normal gravity when in …
- 01:42 Ticket #194 (A few missing ANGLE2SHORT's in g_physics.c) closed by
- fixed: r1539 was committed against this. There were no missing ANGLE2SHORT's; …
- 01:40 Changeset [1540] by
-
stop ATB from grabbing a cursor, this prevents a linux seg fault when the ...
- 01:39 Changeset [1539] by
-
#194 Use a short for g_pusher_t.delta_yaw, as that is what it stores.
- 01:30 Ticket #190 (R_Trace segfault on q1dm6) closed by
- fixed: r1536 and r1538 were committed against this. The crash no longer occurs. …
- 01:25 Changeset [1538] by
-
#190 A better work-around which still allows fucked up sub-models to be ...
- 00:32 Changeset [1537] by
-
Cosmetics to cmodel.
- 00:31 Changeset [1536] by
-
#190 Provide workaround (read: it doesn't crash anymore; it's still gross) ...
03/26/12:
- 19:14 Changeset [1535] by
-
dont use --delete, for now
- 17:28 Ticket #194 (A few missing ANGLE2SHORT's in g_physics.c) created by
- There are at least two additional occurrences of setting delta angles as …
- 17:27 Ticket #193 (Linux binary build) created by
- We should provide a Linux binary build (with bundled updater), similarly …
- 17:25 Changeset [1534] by
-
Cosmetics.
- 17:25 Changeset [1533] by
-
Kill off stale layout array.
- 17:25 Changeset [1532] by
-
Add sexy delta angle interpolation to smooth out being rotated by a ...
- 15:05 Ticket #192 (Sb_Overflow on certain game events) created by
- Players have a tendency to overflow during certain game events (crushed by …
- 15:03 Ticket #191 (Dynamic lights are not rotated correctly for bsp models) created by
- Dynamic light sources are not rotated for rotating bsp models. A good …
- 15:02 Ticket #181 (Pmove retardedness) closed by
- fixed: r1520:1530 were committed against this. Much of Quake3's pmove logic and …
- 03:06 Changeset [1531] by
-
Fix an ancient Quake2 bug such that players are correctly rotated by ...
- 01:42 Changeset [1530] by
-
#181 Don't PMF_PUSHED players on g_func_plat's. Doing so causes spurious ...
- 00:40 Changeset [1529] by
-
Formatting for sv_world.c
- 00:40 Changeset [1528] by
-
Align view offset on spawn.
- 00:40 Changeset [1527] by
-
#181 double-jump fixes.
03/25/12:
- 22:17 Changeset [1526] by
-
#181 Fix step down prediction.
- 22:15 Changeset [1525] by
-
#181 More water exit adjustments.
- 20:12 Changeset [1524] by
-
\\ fun
- 18:44 Changeset [1523] by
-
#181 Ladder fixes.
- 18:30 Changeset [1522] by
-
#181 Water move fixes.
- 14:51 Changeset [1521] by
-
#181 Fix water jump (exit).
- 14:36 Changeset [1520] by
-
#181 Intermediant pmove commit; still some issues to squash, BUT: - Merge ...
03/24/12:
- 15:35 Changeset [1519] by
- 13:52 Changeset [1518] by
- 13:40 Changeset [1517] by
-
aclocal shit
- 13:39 Changeset [1516] by
-
aclocal shit
03/23/12:
- 13:19 Changeset [1515] by
-
minor fix
- 12:59 Changeset [1514] by
-
devenv changes
03/22/12:
- 19:57 Changeset [1513] by
- 19:56 Changeset [1512] by
- 19:04 Changeset [1511] by
-
Conditionalize Mac filesystem path hack just like we do on Linux.
- 19:01 Changeset [1510] by
-
Add Linux-specific filesystem init for ./bin/default and ./default. I ...
- 18:36 Changeset [1509] by
-
Minor parameterization for Apple Makefile.
- 18:36 Changeset [1508] by
-
A few more clarifications for Ingar.
- 18:22 Changeset [1507] by
-
Stubbed out Linux build for Ingar.
- 14:15 Changeset [1506] by
-
Kill off mkheaders.sh.
- 08:14 Changeset [1505] by
- 00:36 Changeset [1504] by
- 00:14 Changeset [1503] by
- 00:05 Changeset [1502] by
-
i want to carve out my eyes
03/21/12:
- 17:49 Changeset [1501] by
-
spawn furthest by default
- 17:05 Ticket #190 (R_Trace segfault on q1dm6) created by
- There's a crash in cmodel.c from R_Trace on the old q1dm6 map …
- 01:56 Changeset [1500] by
-
Batch-normalmaps was the worst idea I ever had, on a number of levels.
- 01:52 Changeset [1499] by
-
Stale valgrind dir for old fglrx on old Ubuntu; not needed any longer.
- 01:51 Changeset [1498] by
-
Deleting stale build files for Linux distros none of us run. Packages for ...
- 01:38 Changeset [1497] by
-
Move application templates into Quake2World folder, and export that to ...
03/20/12:
- 19:25 Changeset [1496] by
-
Add Update.app, which sits alongside Quake2World.app and provides ...
- 16:48 Changeset [1495] by
-
Spacectf lives in the wip branch.
- 16:37 Changeset [1494] by
-
Increase MAX_OSPATH to 256, as 128 isn't all that hard to exhaust these ...
- 15:27 Changeset [1493] by
-
Let's call the .dmg file -BETA for now.
- 15:23 Changeset [1492] by
-
Create a distributable .dmg containing the .app and all data.
- 00:39 Changeset [1491] by
-
#181 Increase backoff so that players slide along walls better. Also fix ...
03/19/12:
- 23:04 Changeset [1490] by
-
Corpses shouldn't retain quad, flag carrier, etc.. effects.
- 22:44 Changeset [1489] by
-
Don't attempt to use weapons we don't have ammo for.
- 22:33 Changeset [1488] by
-
Decrease firing rate of railgun.
- 14:11 Ticket #189 (Spawn-farthest logic does not work) created by
- It almost behaves like "spawn-nearest", it seems. Could the logic be …
- 14:09 Ticket #188 (`Say` command sometimes includes movement command strings) created by
- There is some sort of buffer overflow or missing termination on …
- 14:07 Changeset [1487] by
-
Code formatting and doxygen updates.
- 13:51 Changeset [1486] by
-
Initial blacklist file support for master. Needs testing.
- 01:49 Changeset [1485] by
-
Use Nilium's explosion particle.
- 01:48 Changeset [1484] by
-
Updated explosion effect code to accompany new particle.
- 01:10 Changeset [1483] by
-
Fix supershotgun horizontal spread, which was regressed when ...
- 00:53 Ticket #180 (Add some randomness to grenade thrower) closed by
- fixed: r1475-r1479 were committed against this. Enjoy!
- 00:50 Changeset [1482] by
-
Update default binds to align with cgame cvar names.
- 00:33 Changeset [1481] by
-
Adjust controls menu valueswidth param.
- 00:32 Changeset [1480] by
-
Rename cg_crosshair to cg_draw_crosshair for consistency.
- 00:32 Changeset [1479] by
-
#180 Badass new lightning effect.
03/18/12:
- 17:07 Changeset [1478] by
-
Fix Euler angle conversion for right/up vectors on projectiles.
- 16:46 Changeset [1477] by
-
#180 Restrict flying physics to missiles only. This prevents SF_ITEM_HOVER ...
- 16:38 Changeset [1476] by
-
#180 Increase randomness on grenade projectiles.
- 16:33 Changeset [1475] by
-
#180 Add slight randomness to flying projectiles (blaster, rocket, ...
- 16:31 Ticket #187 (add demos/ directory and actually create some demo files) created by
- we need demo files so we can have proper benchmarks across multiple …
- 16:26 Ticket #172 (Convince AntTweakBar to use our font) closed by
- fixed: this seems to be done ?
- 16:25 Ticket #186 (automated OSX builds) created by
- really need those. need a new rsync repo for them as well. maybe i should …
- 16:23 Ticket #185 (upscale rockets) created by
- rockets look very tiny. almost like blaster shots.
- 16:18 Ticket #184 (add exploding ammo boxes) created by
- make ammo boxes explode simmilar to q3 …
- 16:18 Ticket #30 (Paste clipboard to console.) closed by
- wontfix
- 16:17 Ticket #183 (Debris models for explosions) created by
- Along the same lines as the gib models ticket, it'd be nice to have a few …
- 16:14 Ticket #182 (Gib models) created by
- It'd be really fun to add some gibs (bloody chunks of flesh) into the game …
- 05:34 Ticket #145 (Blended materials appear as black polygons on OS X Lion) closed by
- wontfix: r1464 adds SURF_MATERIAL which allows map authors to create geometry with …
- 05:32 Ticket #181 (Pmove retardedness) created by
- * Can jump up to 80 units high when holding +forward * Player does not …
- 05:24 Changeset [1474] by
-
Ui tweaks.
- 05:21 Changeset [1473] by
-
Give game module an opportunity to speak through server info string.
- 04:43 Changeset [1472] by
-
Updated GIMP source file for ATB custom font.
- 04:43 Changeset [1471] by
-
Fix custom ATB font so that its truly fixed width; servers list is nice ...
- 04:13 Changeset [1470] by
-
Align Cvar_Get prototype with cgame.
03/17/12:
- 17:57 Changeset [1469] by
-
Rework menu behavior such that only one bar is active at any point in ...
- 17:09 Changeset [1468] by
-
fix server not heartbeating for quite a while after startup
- 16:44 Changeset [1467] by
-
Adding AntTweakBar? font source file.
- 16:43 Changeset [1466] by
-
Make AntTweakBar? load our console small font as its normal sized font.
- 13:43 Changeset [1465] by
-
Updated Torn Glory to use SURF_MATERIAL. Also swapped out the machinegun ...
- 03:31 Changeset [1464] by
-
Add new SURF_MATERIAL flag that instructs renderer to skip diffuse pass ...
- 03:12 Changeset [1463] by
-
Fix retarded boolean regression in q2wmap.
03/16/12:
- 20:11 Ticket #180 (Add some randomness to grenade thrower) created by
- Looks like a clockwork, could need some randomness.
- 20:08 Changeset [1462] by
-
display icon on OSX
- 17:37 Ticket #179 (Segfault on quit in Linux due to AntTweakBar accessing freed context) created by
- Let's push both the TwInit? and TwTerminate? calls into the renderer for …
- 13:37 Ticket #178 (Mouse cursor is not visible on application start on any platform) created by
- Bringing down the console fixes the problem. But something with the mouse …
- 13:27 Ticket #88 (./configure ignores (some) unknown options) closed by
- worksforme
- 13:26 Ticket #161 (Snow effect is broken with /threads >0) closed by
- fixed: If at all. Practical applications of multiple threads ending up in …
- 10:20 Ticket #128 (Windows build unable to load .jpg and .png) closed by
- fixed
- 04:40 Changeset [1461] by
-
Formatting for images.c.
- 04:37 Ticket #168 (Video corruption on initial context on OS X) closed by
- fixed: r1460 fixes this. Apparently calling SDL_SetGamma at the beginning of a …
- 04:35 Changeset [1460] by
-
#168 Fix video corruption on initial context on OS X. This was apparently ...
- 02:43 Ticket #136 (JPEG screenshot crashes Windows client) closed by
- fixed: jpeg screenshots work just fine in r1449, not sure when they were fixed …
03/15/12:
- 20:03 Changeset [1459] by
-
Fix Apple app bundle path magic.
03/14/12:
- 23:40 Changeset [1458] by
-
Icon tweaks.
- 22:14 Changeset [1457] by
-
Cvar flags should be an unsigned int.
- 22:13 Changeset [1456] by
-
Detect and override fs_base when running from Application bundle. This ...
- 22:12 Changeset [1455] by
-
Won't need this environment variable hack.
- 20:07 Changeset [1454] by
-
This pretty much owns.
- 17:27 Changeset [1453] by
-
Woo, get Makefile working.
- 17:16 Changeset [1452] by
-
Closer, but no cigar.
- 16:29 Changeset [1451] by
-
Really close to having a working Mac build; just some Makefile stupidity ...
- 14:18 Changeset [1450] by
-
Beginnings of an OS X app bundle.
- 11:23 Changeset [1449] by
-
duh
- 11:09 Changeset [1448] by
- 11:06 Changeset [1447] by
- 11:03 Changeset [1446] by
- 07:08 Changeset [1445] by
- 07:07 Changeset [1444] by
- 01:32 Changeset [1443] by
-
Improve view and weapon bob when ducked.
- 00:29 Changeset [1442] by
-
Animation blending improvements, specifically around jumping on stairs.
03/13/12:
- 23:48 Changeset [1441] by
-
#161 Eclipse code formatting for WickedShell?'s awesome little PRNG.
- 23:41 Changeset [1440] by
-
replace the previous PRNG with a LCG
- 19:48 Changeset [1439] by
-
fix music shuffling so it dosen't go on for ever depending on the results ...
- 17:26 Changeset [1438] by
- 16:59 Changeset [1437] by
-
Use our own PRNG.
- 16:44 Changeset [1436] by
- 16:09 Changeset [1435] by
- 16:08 Changeset [1434] by
- 13:18 Changeset [1433] by
- 12:45 Changeset [1432] by
- 12:16 Changeset [1431] by
- 11:55 Changeset [1430] by
- 11:49 Changeset [1429] by
- 11:28 Changeset [1428] by
- 11:27 Changeset [1427] by
- 11:26 Changeset [1426] by
- 11:24 Changeset [1425] by
- 10:54 Changeset [1424] by
- 09:38 Changeset [1423] by
- 09:30 Changeset [1422] by
- 09:25 Changeset [1421] by
- 04:10 Changeset [1420] by
-
Don't animate or give footsteps to no-clippers.
- 03:58 Changeset [1419] by
-
Explosion tweaks.
- 03:46 Changeset [1418] by
-
Use initstate and random, which are thread safe. This hopefully fixes the ...
- 03:09 Changeset [1417] by
-
Interpolate energy trail origins correctly. Smoothes out Hyperblaster and ...
- 02:48 Changeset [1416] by
-
Add high toggle bit for stats. This allows us to detect quick repetitive ...
- 02:22 Changeset [1415] by
-
Set blend color based on view origin, and use colors based on contents ...
- 02:00 Changeset [1414] by
-
Holy crap, a valid use for do-while.
- 01:47 Changeset [1413] by
-
Formatting for sv_main.c
- 01:47 Changeset [1412] by
-
Sys_Milliseconds should return unsigned int.
- 01:46 Changeset [1411] by
-
Unfuck time_scale deadlock.
- 00:45 Changeset [1410] by
-
Lots of pmove improvements and simplification. - Detect falling at each ...
03/12/12:
- 11:55 Changeset [1409] by
-
Fix newline consistency on Com_Error.
- 11:54 Changeset [1408] by
-
Fix Sv_PositionedSound related crashes.
03/11/12:
- 21:09 Changeset [1407] by
-
revert to -O2 and enable x86_64 automatic build
- 10:54 Changeset [1406] by
- 08:26 Changeset [1405] by
03/10/12:
- 21:04 Changeset [1404] by
-
better this way
- 21:00 Changeset [1403] by
-
naming
- 07:49 Changeset [1402] by
- 07:49 Changeset [1401] by
- 02:30 Changeset [1400] by
-
Only do a backflip when we have enough room for one.
- 02:12 Changeset [1399] by
-
Add Doxygen comments to r_materials.
- 02:11 Changeset [1398] by
-
Fix immediate wall condition and hyperblaster climb.
03/09/12:
- 17:23 Ticket #177 (Time-related regressions) closed by
- fixed: r1397 fixes doors, movers, and should be everything that depends upon a …
- 17:22 Changeset [1397] by
-
#117 fix doors and frag pipe, and just about everything else that depends ...
- 15:06 Changeset [1396] by
- 14:50 Changeset [1395] by
-
now for real
- 14:30 Changeset [1394] by
-
fix permissions when uploading
- 14:21 Changeset [1393] by
- 14:02 Changeset [1392] by
-
fix
- 13:55 Changeset [1391] by
- 13:45 Changeset [1390] by
- 13:26 Changeset [1389] by
-
fixes
- 13:04 Changeset [1388] by
-
theres more spam where this came from
- 12:55 Changeset [1387] by
-
optimize rsync command
- 12:44 Changeset [1386] by
- 12:31 Changeset [1385] by
- 12:29 Changeset [1384] by
- 12:27 Changeset [1383] by
- 12:23 Changeset [1382] by
- 12:22 Changeset [1381] by
- 12:09 Changeset [1380] by
- 12:05 Changeset [1379] by
- 12:02 Changeset [1378] by
- 12:01 Changeset [1377] by
- 11:52 Changeset [1376] by
-
fixes
- 11:45 Changeset [1375] by
- 09:01 Changeset [1374] by
- 08:58 Changeset [1373] by
-
now the whole thing
- 08:57 Changeset [1372] by
-
include lame ldd clone into toolchain and make use of it
- 08:28 Changeset [1371] by
-
its not always spaces
- 08:19 Changeset [1370] by
-
script cleanup
- 05:11 Ticket #151 (Gehenna normalmaps) closed by
- fixed: r1369 was committed against this. Thanks again derelict.
- 05:11 Changeset [1369] by
-
#151 Updated Gehenna with normalmaps from derelict_. Also fix light ...
- 03:26 Changeset [1368] by
-
Add cg_draw_weapon_* cvars so that users can tune weapon offset based on ...
- 03:07 Changeset [1367] by
-
An effort to align muzzle flashes with view weapons.
- 00:52 Changeset [1366] by
-
Bullet particle tweaks.
- 00:41 Changeset [1365] by
-
Remove separate particle draw loop since its no longer needed.
03/08/12:
- 23:49 Changeset [1364] by
-
Lots of particle enhancements for rockets, grenades and BFG snotballs.
- 23:05 Changeset [1363] by
-
Hyperblaster and BFG tweaks to behave closer to Quake2.
- 21:29 Changeset [1362] by
-
use srand, its in std C, srandom is posix specific
- 21:00 Changeset [1361] by
-
now for real,haha
- 20:59 Changeset [1360] by
-
devenv fix
- 20:56 Changeset [1359] by
-
devenv fix
- 20:53 Changeset [1358] by
-
devenv cleanups
- 20:25 Changeset [1357] by
-
remove atb build script
- 16:40 Changeset [1356] by
-
Use stdbool.h and not our own custom boolean type. C99 provides this.
- 16:10 Changeset [1355] by
-
Only send lightning muzzle flash when first firing. This fixes the ...
- 14:17 Changeset [1354] by
-
Rocket and grenade tuning to reign them in towards Quake2 levels.
- 14:15 Changeset [1353] by
-
Fix voting.
- 11:38 Changeset [1352] by
-
Translate pain sounds to clients head position. Decrease lava / slime ...
- 08:45 Changeset [1351] by
-
mingw fixes
- 04:54 Changeset [1350] by
-
Add roll angle for PM_DEAD.
- 04:54 Changeset [1349] by
-
Fix respawn delay.
- 04:50 Changeset [1348] by
-
Fix gasp sound.
- 04:34 Changeset [1347] by
-
Cosmetics to r_gl.c
- 04:34 Changeset [1346] by
-
Seed random in Z_Init since everything uses this.
- 04:33 Changeset [1345] by
-
Add ladder climbing sound (reusing jump event).
- 03:57 Changeset [1344] by
-
Rolling back r1343 on threads.*
- 03:49 Changeset [1343] by
-
blaster means of death fix
- 03:25 Ticket #177 (Time-related regressions) created by
- * Movers (frag pipe) move way too fast * There is no delay on …
- 02:05 Changeset [1342] by
-
Correct parallax offset sampling; parallax looks way better and can be ...
- 01:25 Ticket #176 (Necropolis normalmaps) created by
- The majority of the normalmaps for Necropolis are terrible. They should …
- 01:21 Ticket #148 (Arms of Lilith lighting and flares) closed by
- fixed: r1303 and r1305 were committed against this.
03/07/12:
- 23:25 Ticket #173 (Website should allow new user registration) closed by
- fixed: This is all set now. Latest Drupal (6.25) and all modules updates have …
- 12:42 Changeset [1341] by
-
Fix Windows linkage issues reported by maci this morning.
- 03:59 Changeset [1340] by
-
Some cleanup around shell effect + shaders just for consistency.
- 03:49 Changeset [1339] by
-
Fix texcoord offset in vertex shader for R_EnableShell.
- 03:27 Ticket #171 (Temp entities are culled by PVS/PHS too often) closed by
- fixed: r1338 was committed against this.
- 03:22 Changeset [1338] by
-
#171 Make bullet tracers and rail trails span opaque water transitions.
- 02:59 Changeset [1337] by
-
kill next_map until wickedshell gets a clue
- 02:05 Ticket #27 (Add visual notification for client chatting.) closed by
- fixed: rev 1336 commited against this
- 02:04 Changeset [1336] by
-
ticket 27, visual indication of typing chat message/console/ui to show ...
- 01:58 Changeset [1335] by
-
#27 Adjust inactive.tga trans.
- 01:57 Changeset [1334] by
-
#27 Adjust inactive.tga trans.
- 01:54 Changeset [1333] by
-
#27 Make inactive.tga RGBA.
- 01:51 Changeset [1332] by
-
#27 Add inactive particle texture.
- 01:33 Changeset [1331] by
-
Fix Cvar_Get calls in cgame.
- 00:08 Changeset [1330] by
-
fix linking on win32, no we dont want a dll
- 00:00 Changeset [1329] by
-
move the game commands that were prototyped in client to cgame, a more ...
03/06/12:
- 23:43 Changeset [1328] by
-
added nextmap game command
- 20:40 Changeset [1327] by
-
Cull map list down to what we're focusing on for 4/1. All other maps have ...
- 20:26 Changeset [1326] by
-
Killing off old menu branch.
- 20:13 Ticket #175 (Add CTF flags to Penumbral Wake) created by
- This map is large enough for CTF and is generally suited for it rather …
- 20:05 Ticket #159 (Move view blend back to game module) closed by
- wontfix: I've reconsidered this and am generally fine with the current approach.
- 19:55 Ticket #174 (Dust off and clean up MySQL support) created by
- The game module has MySQL spaghetti code throughout it. Let's try to …
- 19:53 Ticket #173 (Website should allow new user registration) created by
- The Drupal website should allow new user registration with email …
- 19:51 Ticket #172 (Convince AntTweakBar to use our font) created by
- It would be ideal if ATB could load our fixed-width font.
- 19:50 Ticket #62 (QStat / XQF support) closed by
- wontfix: This is no longer a priority.
- 19:50 Ticket #171 (Temp entities are culled by PVS/PHS too often) created by
- On q2dm1, rail trails do not span the opaque water brushes.
- 03:53 Changeset [1325] by
-
Cosmetics and Doxygen for game module.
- 02:32 Changeset [1324] by
-
Cosmetics.
- 02:32 Changeset [1323] by
-
Fix jump animation transitions.
- 00:25 Changeset [1322] by
-
Fix bubble trail on blaster.
- 00:01 Changeset [1321] by
-
Fix qforcer's swimming animation.
03/02/12:
- 19:02 Changeset [1320] by
-
Try to fix maci's linkage errors on Arch.
03/01/12:
- 14:01 Changeset [1319] by
-
devenv cleanups
- 13:53 Changeset [1318] by
-
more devenv work
- 02:04 Changeset [1317] by
-
Use MASK_WATER instead of CONTENTS_WATER so effects show up in slime and ...
- 02:04 Changeset [1316] by
-
Fix water exit for realz.
- 01:28 Changeset [1315] by
-
Make cg_third_person CVAR_ARCHIVE.
- 00:18 Changeset [1314] by
-
Try killing off D3D stuff much more cleanly.
02/29/12:
- 23:47 Changeset [1313] by
-
Fix view offset clamping on ducking.
- 23:29 Changeset [1312] by
-
Cull AntTweakBar? D3D down to just DX9. Fix dedicated server build.
- 23:14 Changeset [1311] by
-
Increase multicast audience for temp entities, entity events, and logout ...
- 22:46 Changeset [1310] by
-
Move libanttweakbar linking to libui.la.
- 22:39 Changeset [1309] by
-
Case sensitivity.
- 22:33 Changeset [1308] by
-
- Add Windows-specific source files to AntTweakBar? dependency and ...
- 16:19 Changeset [1307] by
-
- Introduce the concept of static dependencies to build system. - Add CXX ...
- 00:13 Changeset [1306] by
-
- Fix PVS error when straddling opaque contents transitions (e.g. entering ...
02/27/12:
- 15:26 Ticket #170 (Thread pooling) created by
- The current threads API does not use a pool, but rather creates and …
- 15:21 Ticket #169 (Particle system should do per-particle thinking on-add) created by
- This would take particle thinking logic out of the cgame, and possibly …
