Timeline


and .

03/28/12:

21:15 Ticket #178 (Mouse cursor is not visible on application start on any platform) reopened by jdolan
21:12 Changeset [1557] by jdolan

Cosmetics to input/keys.

21:12 Changeset [1556] by jdolan

Player animation blending for land/rejump.

20:51 Ticket #178 (Mouse cursor is not visible on application start on any platform) closed by maci
fixed: fixed in rev 1555
20:46 Changeset [1555] by maci

#178 Mouse cursor is not visible on application start on any platform

20:24 Ticket #198 (allow to change physics in certain areas of a map) created by maci
this would be so much fun. for example: changing gravity for just one …
18:29 Changeset [1554] by jdolan

#181 Don't touch view offset in spectator mode.

15:56 Changeset [1553] by jdolan

Remove unimplemented event handling branch in menu. Now ESC will hide the ...

11:58 Changeset [1552] by jdolan

Moving q2wdm3 to branches/wip.

03:58 Ticket #197 (Sounds attenuate too sharply) closed by jdolan
fixed: r1551 fixes this.
03:57 Changeset [1551] by jdolan

#197 fix sound attenuation.

03:40 Ticket #197 (Sounds attenuate too sharply) created by jdolan
We should decrease the attenuation slope so that sounds are audible from …
03:37 Ticket #143 (Stress Fractures normalmaps) closed by jdolan
fixed: r1550 includes all of this awesome work. Thanks derelict!
03:20 Changeset [1550] by jdolan

#143 Updated Stress Fractures with Derelict's handiwork.

02:57 Changeset [1549] by jdolan

Adding The Edge by Panjoo

01:58 Ticket #189 (Spawn-farthest logic does not work) closed by wickedshell
invalid: r1501 changed the default value, the code actually worked, was just off by …
01:56 Ticket #196 (Bubble trails on bullets appear well above water surface) closed by wickedshell
fixed: r1548 committed against this theres a corner case that looks unhandled …
01:54 Changeset [1548] by wickedshell

#196 fix water bubbles appearing well outside of water if a projectile ...

03/27/12:

20:56 Changeset [1547] by jdolan

#181 Copy the ground trace end point to the origin to eliminate small ...

20:44 Changeset [1546] by jdolan

Cosmetics.

20:19 Ticket #196 (Bubble trails on bullets appear well above water surface) created by jdolan
The trace entry / exit logic for writing bullet trails is incorrect. …
20:16 Changeset [1545] by jdolan

#181 Fix type-o (wrong variable) in step-down logic. Fixes rough stair ...

20:06 Changeset [1544] by jdolan

Disable toggling console while loading. Enable aborting connection via ESC ...

19:26 Changeset [1543] by jdolan

#181 Smarter water exit. Plenty of oomf to get out of the water under any ...

19:18 Changeset [1542] by jdolan

#181 Ladders and swimming fixed.

16:52 Changeset [1541] by jdolan

#181 Pmove fixes: - Don't set Z velocity to 0.0 when on ground, this lets ...

01:50 Ticket #179 (Segfault on quit in Linux due to AntTweakBar accessing freed context) closed by wickedshell
fixed: r1540 commited against this. r1540 kills AntTweakBar? from creating a …
01:47 Ticket #195 (G_PHYSICS_TOSS should sink slowly in water) created by jdolan
Dropped weapons and corpses currently sink with normal gravity when in …
01:42 Ticket #194 (A few missing ANGLE2SHORT's in g_physics.c) closed by jdolan
fixed: r1539 was committed against this. There were no missing ANGLE2SHORT's; …
01:40 Changeset [1540] by wickedshell

stop ATB from grabbing a cursor, this prevents a linux seg fault when the ...

01:39 Changeset [1539] by jdolan

#194 Use a short for g_pusher_t.delta_yaw, as that is what it stores.

01:30 Ticket #190 (R_Trace segfault on q1dm6) closed by jdolan
fixed: r1536 and r1538 were committed against this. The crash no longer occurs. …
01:25 Changeset [1538] by jdolan

#190 A better work-around which still allows fucked up sub-models to be ...

00:32 Changeset [1537] by jdolan

Cosmetics to cmodel.

00:31 Changeset [1536] by jdolan

#190 Provide workaround (read: it doesn't crash anymore; it's still gross) ...

03/26/12:

19:14 Changeset [1535] by maci

dont use --delete, for now

17:28 Ticket #194 (A few missing ANGLE2SHORT's in g_physics.c) created by jdolan
There are at least two additional occurrences of setting delta angles as …
17:27 Ticket #193 (Linux binary build) created by jdolan
We should provide a Linux binary build (with bundled updater), similarly …
17:25 Changeset [1534] by jdolan

Cosmetics.

17:25 Changeset [1533] by jdolan

Kill off stale layout array.

17:25 Changeset [1532] by jdolan

Add sexy delta angle interpolation to smooth out being rotated by a ...

15:05 Ticket #192 (Sb_Overflow on certain game events) created by jdolan
Players have a tendency to overflow during certain game events (crushed by …
15:03 Ticket #191 (Dynamic lights are not rotated correctly for bsp models) created by jdolan
Dynamic light sources are not rotated for rotating bsp models. A good …
15:02 Ticket #181 (Pmove retardedness) closed by jdolan
fixed: r1520:1530 were committed against this. Much of Quake3's pmove logic and …
03:06 Changeset [1531] by jdolan

Fix an ancient Quake2 bug such that players are correctly rotated by ...

01:42 Changeset [1530] by jdolan

#181 Don't PMF_PUSHED players on g_func_plat's. Doing so causes spurious ...

00:40 Changeset [1529] by jdolan

Formatting for sv_world.c

00:40 Changeset [1528] by jdolan

Align view offset on spawn.

00:40 Changeset [1527] by jdolan

#181 double-jump fixes.

03/25/12:

22:17 Changeset [1526] by jdolan

#181 Fix step down prediction.

22:15 Changeset [1525] by jdolan

#181 More water exit adjustments.

20:12 Changeset [1524] by maci

\\ fun

18:44 Changeset [1523] by jdolan

#181 Ladder fixes.

18:30 Changeset [1522] by jdolan

#181 Water move fixes.

14:51 Changeset [1521] by jdolan

#181 Fix water jump (exit).

14:36 Changeset [1520] by jdolan

#181 Intermediant pmove commit; still some issues to squash, BUT: - Merge ...

03/24/12:

15:35 Changeset [1519] by maci
13:52 Changeset [1518] by maci
13:40 Changeset [1517] by maci

aclocal shit

13:39 Changeset [1516] by maci

aclocal shit

03/23/12:

13:19 Changeset [1515] by maci

minor fix

12:59 Changeset [1514] by maci

devenv changes

03/22/12:

19:57 Changeset [1513] by jdolan
19:56 Changeset [1512] by jdolan
19:04 Changeset [1511] by jdolan

Conditionalize Mac filesystem path hack just like we do on Linux.

19:01 Changeset [1510] by jdolan

Add Linux-specific filesystem init for ./bin/default and ./default. I ...

18:36 Changeset [1509] by jdolan

Minor parameterization for Apple Makefile.

18:36 Changeset [1508] by jdolan

A few more clarifications for Ingar.

18:22 Changeset [1507] by jdolan

Stubbed out Linux build for Ingar.

14:15 Changeset [1506] by jdolan

Kill off mkheaders.sh.

08:14 Changeset [1505] by maci
00:36 Changeset [1504] by maci
00:14 Changeset [1503] by maci
00:05 Changeset [1502] by maci

i want to carve out my eyes

03/21/12:

17:49 Changeset [1501] by wickedshell

spawn furthest by default

17:05 Ticket #190 (R_Trace segfault on q1dm6) created by jdolan
There's a crash in cmodel.c from R_Trace on the old q1dm6 map …
01:56 Changeset [1500] by jdolan

Batch-normalmaps was the worst idea I ever had, on a number of levels.

01:52 Changeset [1499] by jdolan

Stale valgrind dir for old fglrx on old Ubuntu; not needed any longer.

01:51 Changeset [1498] by jdolan

Deleting stale build files for Linux distros none of us run. Packages for ...

01:38 Changeset [1497] by jdolan

Move application templates into Quake2World folder, and export that to ...

03/20/12:

19:25 Changeset [1496] by jdolan

Add Update.app, which sits alongside Quake2World.app and provides ...

16:48 Changeset [1495] by jdolan

Spacectf lives in the wip branch.

16:37 Changeset [1494] by jdolan

Increase MAX_OSPATH to 256, as 128 isn't all that hard to exhaust these ...

15:27 Changeset [1493] by jdolan

Let's call the .dmg file -BETA for now.

15:23 Changeset [1492] by jdolan

Create a distributable .dmg containing the .app and all data.

00:39 Changeset [1491] by jdolan

#181 Increase backoff so that players slide along walls better. Also fix ...

03/19/12:

23:04 Changeset [1490] by jdolan

Corpses shouldn't retain quad, flag carrier, etc.. effects.

22:44 Changeset [1489] by jdolan

Don't attempt to use weapons we don't have ammo for.

22:33 Changeset [1488] by jdolan

Decrease firing rate of railgun.

14:11 Ticket #189 (Spawn-farthest logic does not work) created by jdolan
It almost behaves like "spawn-nearest", it seems. Could the logic be …
14:09 Ticket #188 (`Say` command sometimes includes movement command strings) created by jdolan
There is some sort of buffer overflow or missing termination on …
14:07 Changeset [1487] by jdolan

Code formatting and doxygen updates.

13:51 Changeset [1486] by jdolan

Initial blacklist file support for master. Needs testing.

01:49 Changeset [1485] by jdolan

Use Nilium's explosion particle.

01:48 Changeset [1484] by jdolan

Updated explosion effect code to accompany new particle.

01:10 Changeset [1483] by jdolan

Fix supershotgun horizontal spread, which was regressed when ...

00:53 Ticket #180 (Add some randomness to grenade thrower) closed by jdolan
fixed: r1475-r1479 were committed against this. Enjoy!
00:50 Changeset [1482] by jdolan

Update default binds to align with cgame cvar names.

00:33 Changeset [1481] by jdolan

Adjust controls menu valueswidth param.

00:32 Changeset [1480] by jdolan

Rename cg_crosshair to cg_draw_crosshair for consistency.

00:32 Changeset [1479] by jdolan

#180 Badass new lightning effect.

03/18/12:

17:07 Changeset [1478] by jdolan

Fix Euler angle conversion for right/up vectors on projectiles.

16:46 Changeset [1477] by jdolan

#180 Restrict flying physics to missiles only. This prevents SF_ITEM_HOVER ...

16:38 Changeset [1476] by jdolan

#180 Increase randomness on grenade projectiles.

16:33 Changeset [1475] by jdolan

#180 Add slight randomness to flying projectiles (blaster, rocket, ...

16:31 Ticket #187 (add demos/ directory and actually create some demo files) created by maci
we need demo files so we can have proper benchmarks across multiple …
16:26 Ticket #172 (Convince AntTweakBar to use our font) closed by maci
fixed: this seems to be done ?
16:25 Ticket #186 (automated OSX builds) created by maci
really need those. need a new rsync repo for them as well. maybe i should …
16:23 Ticket #185 (upscale rockets) created by maci
rockets look very tiny. almost like blaster shots.
16:18 Ticket #184 (add exploding ammo boxes) created by maci
make ammo boxes explode simmilar to q3 …
16:18 Ticket #30 (Paste clipboard to console.) closed by jdolan
wontfix
16:17 Ticket #183 (Debris models for explosions) created by jdolan
Along the same lines as the gib models ticket, it'd be nice to have a few …
16:14 Ticket #182 (Gib models) created by jdolan
It'd be really fun to add some gibs (bloody chunks of flesh) into the game …
05:34 Ticket #145 (Blended materials appear as black polygons on OS X Lion) closed by jdolan
wontfix: r1464 adds SURF_MATERIAL which allows map authors to create geometry with …
05:32 Ticket #181 (Pmove retardedness) created by jdolan
* Can jump up to 80 units high when holding +forward * Player does not …
05:24 Changeset [1474] by jdolan

Ui tweaks.

05:21 Changeset [1473] by jdolan

Give game module an opportunity to speak through server info string.

04:43 Changeset [1472] by jdolan

Updated GIMP source file for ATB custom font.

04:43 Changeset [1471] by jdolan

Fix custom ATB font so that its truly fixed width; servers list is nice ...

04:13 Changeset [1470] by jdolan

Align Cvar_Get prototype with cgame.

03/17/12:

17:57 Changeset [1469] by jdolan

Rework menu behavior such that only one bar is active at any point in ...

17:09 Changeset [1468] by wickedshell

fix server not heartbeating for quite a while after startup

16:44 Changeset [1467] by jdolan

Adding AntTweakBar? font source file.

16:43 Changeset [1466] by jdolan

Make AntTweakBar? load our console small font as its normal sized font.

13:43 Changeset [1465] by jdolan

Updated Torn Glory to use SURF_MATERIAL. Also swapped out the machinegun ...

03:31 Changeset [1464] by jdolan

Add new SURF_MATERIAL flag that instructs renderer to skip diffuse pass ...

03:12 Changeset [1463] by jdolan

Fix retarded boolean regression in q2wmap.

03/16/12:

20:11 Ticket #180 (Add some randomness to grenade thrower) created by maci
Looks like a clockwork, could need some randomness.
20:08 Changeset [1462] by maci

display icon on OSX

17:37 Ticket #179 (Segfault on quit in Linux due to AntTweakBar accessing freed context) created by jdolan
Let's push both the TwInit? and TwTerminate? calls into the renderer for …
13:37 Ticket #178 (Mouse cursor is not visible on application start on any platform) created by jdolan
Bringing down the console fixes the problem. But something with the mouse …
13:27 Ticket #88 (./configure ignores (some) unknown options) closed by jdolan
worksforme
13:26 Ticket #161 (Snow effect is broken with /threads >0) closed by jdolan
fixed: If at all. Practical applications of multiple threads ending up in …
10:20 Ticket #128 (Windows build unable to load .jpg and .png) closed by maci
fixed
04:40 Changeset [1461] by jdolan

Formatting for images.c.

04:37 Ticket #168 (Video corruption on initial context on OS X) closed by jdolan
fixed: r1460 fixes this. Apparently calling SDL_SetGamma at the beginning of a …
04:35 Changeset [1460] by jdolan

#168 Fix video corruption on initial context on OS X. This was apparently ...

02:43 Ticket #136 (JPEG screenshot crashes Windows client) closed by wickedshell
fixed: jpeg screenshots work just fine in r1449, not sure when they were fixed …

03/15/12:

20:03 Changeset [1459] by jdolan

Fix Apple app bundle path magic.

03/14/12:

23:40 Changeset [1458] by jdolan

Icon tweaks.

22:14 Changeset [1457] by jdolan

Cvar flags should be an unsigned int.

22:13 Changeset [1456] by jdolan

Detect and override fs_base when running from Application bundle. This ...

22:12 Changeset [1455] by jdolan

Won't need this environment variable hack.

20:07 Changeset [1454] by jdolan

This pretty much owns.

17:27 Changeset [1453] by jdolan

Woo, get Makefile working.

17:16 Changeset [1452] by jdolan

Closer, but no cigar.

16:29 Changeset [1451] by jdolan

Really close to having a working Mac build; just some Makefile stupidity ...

14:18 Changeset [1450] by jdolan

Beginnings of an OS X app bundle.

11:23 Changeset [1449] by maci

duh

11:09 Changeset [1448] by maci
11:06 Changeset [1447] by maci
11:03 Changeset [1446] by maci
07:08 Changeset [1445] by maci
07:07 Changeset [1444] by maci
01:32 Changeset [1443] by jdolan

Improve view and weapon bob when ducked.

00:29 Changeset [1442] by jdolan

Animation blending improvements, specifically around jumping on stairs.

03/13/12:

23:48 Changeset [1441] by jdolan

#161 Eclipse code formatting for WickedShell?'s awesome little PRNG.

23:41 Changeset [1440] by wickedshell

replace the previous PRNG with a LCG

19:48 Changeset [1439] by wickedshell

fix music shuffling so it dosen't go on for ever depending on the results ...

17:26 Changeset [1438] by maci
16:59 Changeset [1437] by jdolan

Use our own PRNG.

16:44 Changeset [1436] by maci
16:09 Changeset [1435] by maci
16:08 Changeset [1434] by maci
13:18 Changeset [1433] by maci
12:45 Changeset [1432] by maci
12:16 Changeset [1431] by maci
11:55 Changeset [1430] by maci
11:49 Changeset [1429] by maci
11:28 Changeset [1428] by maci
11:27 Changeset [1427] by maci
11:26 Changeset [1426] by maci
11:24 Changeset [1425] by maci
10:54 Changeset [1424] by maci
09:38 Changeset [1423] by maci
09:30 Changeset [1422] by maci
09:25 Changeset [1421] by maci
04:10 Changeset [1420] by jdolan

Don't animate or give footsteps to no-clippers.

03:58 Changeset [1419] by jdolan

Explosion tweaks.

03:46 Changeset [1418] by jdolan

Use initstate and random, which are thread safe. This hopefully fixes the ...

03:09 Changeset [1417] by jdolan

Interpolate energy trail origins correctly. Smoothes out Hyperblaster and ...

02:48 Changeset [1416] by jdolan

Add high toggle bit for stats. This allows us to detect quick repetitive ...

02:22 Changeset [1415] by jdolan

Set blend color based on view origin, and use colors based on contents ...

02:00 Changeset [1414] by jdolan

Holy crap, a valid use for do-while.

01:47 Changeset [1413] by jdolan

Formatting for sv_main.c

01:47 Changeset [1412] by jdolan

Sys_Milliseconds should return unsigned int.

01:46 Changeset [1411] by jdolan

Unfuck time_scale deadlock.

00:45 Changeset [1410] by jdolan

Lots of pmove improvements and simplification. - Detect falling at each ...

03/12/12:

11:55 Changeset [1409] by jdolan

Fix newline consistency on Com_Error.

11:54 Changeset [1408] by jdolan

Fix Sv_PositionedSound related crashes.

03/11/12:

21:09 Changeset [1407] by maci

revert to -O2 and enable x86_64 automatic build

10:54 Changeset [1406] by maci
08:26 Changeset [1405] by maci

03/10/12:

21:04 Changeset [1404] by maci

better this way

21:00 Changeset [1403] by maci

naming

07:49 Changeset [1402] by maci
07:49 Changeset [1401] by maci
02:30 Changeset [1400] by jdolan

Only do a backflip when we have enough room for one.

02:12 Changeset [1399] by jdolan

Add Doxygen comments to r_materials.

02:11 Changeset [1398] by jdolan

Fix immediate wall condition and hyperblaster climb.

03/09/12:

17:23 Ticket #177 (Time-related regressions) closed by wickedshell
fixed: r1397 fixes doors, movers, and should be everything that depends upon a …
17:22 Changeset [1397] by wickedshell

#117 fix doors and frag pipe, and just about everything else that depends ...

15:06 Changeset [1396] by maci
14:50 Changeset [1395] by maci

now for real

14:30 Changeset [1394] by maci

fix permissions when uploading

14:21 Changeset [1393] by maci
14:02 Changeset [1392] by maci

fix

13:55 Changeset [1391] by maci
13:45 Changeset [1390] by maci
13:26 Changeset [1389] by maci

fixes

13:04 Changeset [1388] by maci

theres more spam where this came from

12:55 Changeset [1387] by maci

optimize rsync command

12:44 Changeset [1386] by maci
12:31 Changeset [1385] by maci
12:29 Changeset [1384] by maci
12:27 Changeset [1383] by maci
12:23 Changeset [1382] by maci
12:22 Changeset [1381] by maci
12:09 Changeset [1380] by maci
12:05 Changeset [1379] by maci
12:02 Changeset [1378] by maci
12:01 Changeset [1377] by maci
11:52 Changeset [1376] by maci

fixes

11:45 Changeset [1375] by maci
09:01 Changeset [1374] by maci
08:58 Changeset [1373] by maci

now the whole thing

08:57 Changeset [1372] by maci

include lame ldd clone into toolchain and make use of it

08:28 Changeset [1371] by maci

its not always spaces

08:19 Changeset [1370] by maci

script cleanup

05:11 Ticket #151 (Gehenna normalmaps) closed by jdolan
fixed: r1369 was committed against this. Thanks again derelict.
05:11 Changeset [1369] by jdolan

#151 Updated Gehenna with normalmaps from derelict_. Also fix light ...

03:26 Changeset [1368] by jdolan

Add cg_draw_weapon_* cvars so that users can tune weapon offset based on ...

03:07 Changeset [1367] by jdolan

An effort to align muzzle flashes with view weapons.

00:52 Changeset [1366] by jdolan

Bullet particle tweaks.

00:41 Changeset [1365] by jdolan

Remove separate particle draw loop since its no longer needed.

03/08/12:

23:49 Changeset [1364] by jdolan

Lots of particle enhancements for rockets, grenades and BFG snotballs.

23:05 Changeset [1363] by jdolan

Hyperblaster and BFG tweaks to behave closer to Quake2.

21:29 Changeset [1362] by maci

use srand, its in std C, srandom is posix specific

21:00 Changeset [1361] by maci

now for real,haha

20:59 Changeset [1360] by maci

devenv fix

20:56 Changeset [1359] by maci

devenv fix

20:53 Changeset [1358] by maci

devenv cleanups

20:25 Changeset [1357] by maci

remove atb build script

16:40 Changeset [1356] by jdolan

Use stdbool.h and not our own custom boolean type. C99 provides this.

16:10 Changeset [1355] by jdolan

Only send lightning muzzle flash when first firing. This fixes the ...

14:17 Changeset [1354] by jdolan

Rocket and grenade tuning to reign them in towards Quake2 levels.

14:15 Changeset [1353] by jdolan

Fix voting.

11:38 Changeset [1352] by jdolan

Translate pain sounds to clients head position. Decrease lava / slime ...

08:45 Changeset [1351] by maci

mingw fixes

04:54 Changeset [1350] by jdolan

Add roll angle for PM_DEAD.

04:54 Changeset [1349] by jdolan

Fix respawn delay.

04:50 Changeset [1348] by jdolan

Fix gasp sound.

04:34 Changeset [1347] by jdolan

Cosmetics to r_gl.c

04:34 Changeset [1346] by jdolan

Seed random in Z_Init since everything uses this.

04:33 Changeset [1345] by jdolan

Add ladder climbing sound (reusing jump event).

03:57 Changeset [1344] by jdolan

Rolling back r1343 on threads.*

03:49 Changeset [1343] by wickedshell

blaster means of death fix

03:25 Ticket #177 (Time-related regressions) created by jdolan
* Movers (frag pipe) move way too fast * There is no delay on …
02:05 Changeset [1342] by jdolan

Correct parallax offset sampling; parallax looks way better and can be ...

01:25 Ticket #176 (Necropolis normalmaps) created by jdolan
The majority of the normalmaps for Necropolis are terrible. They should …
01:21 Ticket #148 (Arms of Lilith lighting and flares) closed by jdolan
fixed: r1303 and r1305 were committed against this.

03/07/12:

23:25 Ticket #173 (Website should allow new user registration) closed by jdolan
fixed: This is all set now. Latest Drupal (6.25) and all modules updates have …
12:42 Changeset [1341] by jdolan

Fix Windows linkage issues reported by maci this morning.

03:59 Changeset [1340] by jdolan

Some cleanup around shell effect + shaders just for consistency.

03:49 Changeset [1339] by jdolan

Fix texcoord offset in vertex shader for R_EnableShell.

03:27 Ticket #171 (Temp entities are culled by PVS/PHS too often) closed by jdolan
fixed: r1338 was committed against this.
03:22 Changeset [1338] by jdolan

#171 Make bullet tracers and rail trails span opaque water transitions.

02:59 Changeset [1337] by wickedshell

kill next_map until wickedshell gets a clue

02:05 Ticket #27 (Add visual notification for client chatting.) closed by wickedshell
fixed: rev 1336 commited against this
02:04 Changeset [1336] by wickedshell

ticket 27, visual indication of typing chat message/console/ui to show ...

01:58 Changeset [1335] by jdolan

#27 Adjust inactive.tga trans.

01:57 Changeset [1334] by jdolan

#27 Adjust inactive.tga trans.

01:54 Changeset [1333] by jdolan

#27 Make inactive.tga RGBA.

01:51 Changeset [1332] by jdolan

#27 Add inactive particle texture.

01:33 Changeset [1331] by jdolan

Fix Cvar_Get calls in cgame.

00:08 Changeset [1330] by maci

fix linking on win32, no we dont want a dll

00:00 Changeset [1329] by wickedshell

move the game commands that were prototyped in client to cgame, a more ...

03/06/12:

23:43 Changeset [1328] by wickedshell

added nextmap game command

20:40 Changeset [1327] by jdolan

Cull map list down to what we're focusing on for 4/1. All other maps have ...

20:26 Changeset [1326] by jdolan

Killing off old menu branch.

20:13 Ticket #175 (Add CTF flags to Penumbral Wake) created by jdolan
This map is large enough for CTF and is generally suited for it rather …
20:05 Ticket #159 (Move view blend back to game module) closed by jdolan
wontfix: I've reconsidered this and am generally fine with the current approach.
19:55 Ticket #174 (Dust off and clean up MySQL support) created by jdolan
The game module has MySQL spaghetti code throughout it. Let's try to …
19:53 Ticket #173 (Website should allow new user registration) created by jdolan
The Drupal website should allow new user registration with email …
19:51 Ticket #172 (Convince AntTweakBar to use our font) created by jdolan
It would be ideal if ATB could load our fixed-width font.
19:50 Ticket #62 (QStat / XQF support) closed by jdolan
wontfix: This is no longer a priority.
19:50 Ticket #171 (Temp entities are culled by PVS/PHS too often) created by jdolan
On q2dm1, rail trails do not span the opaque water brushes.
03:53 Changeset [1325] by jdolan

Cosmetics and Doxygen for game module.

02:32 Changeset [1324] by jdolan

Cosmetics.

02:32 Changeset [1323] by jdolan

Fix jump animation transitions.

00:25 Changeset [1322] by jdolan

Fix bubble trail on blaster.

00:01 Changeset [1321] by jdolan

Fix qforcer's swimming animation.

03/02/12:

19:02 Changeset [1320] by jdolan

Try to fix maci's linkage errors on Arch.

03/01/12:

14:01 Changeset [1319] by maci

devenv cleanups

13:53 Changeset [1318] by maci

more devenv work

02:04 Changeset [1317] by jdolan

Use MASK_WATER instead of CONTENTS_WATER so effects show up in slime and ...

02:04 Changeset [1316] by jdolan

Fix water exit for realz.

01:28 Changeset [1315] by jdolan

Make cg_third_person CVAR_ARCHIVE.

00:18 Changeset [1314] by jdolan

Try killing off D3D stuff much more cleanly.

02/29/12:

23:47 Changeset [1313] by jdolan

Fix view offset clamping on ducking.

23:29 Changeset [1312] by jdolan

Cull AntTweakBar? D3D down to just DX9. Fix dedicated server build.

23:14 Changeset [1311] by jdolan

Increase multicast audience for temp entities, entity events, and logout ...

22:46 Changeset [1310] by jdolan

Move libanttweakbar linking to libui.la.

22:39 Changeset [1309] by jdolan

Case sensitivity.

22:33 Changeset [1308] by jdolan

- Add Windows-specific source files to AntTweakBar? dependency and ...

16:19 Changeset [1307] by jdolan

- Introduce the concept of static dependencies to build system. - Add CXX ...

00:13 Changeset [1306] by jdolan

- Fix PVS error when straddling opaque contents transitions (e.g. entering ...

02/27/12:

15:26 Ticket #170 (Thread pooling) created by jdolan
The current threads API does not use a pool, but rather creates and …
15:21 Ticket #169 (Particle system should do per-particle thinking on-add) created by jdolan
This would take particle thinking logic out of the cgame, and possibly …
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