Timeline
03/06/12:
- 23:43 Changeset [1328] by
-
added nextmap game command
- 20:40 Changeset [1327] by
-
Cull map list down to what we're focusing on for 4/1. All other maps have ...
- 20:26 Changeset [1326] by
-
Killing off old menu branch.
- 20:13 Ticket #175 (Add CTF flags to Penumbral Wake) created by
- This map is large enough for CTF and is generally suited for it rather …
- 20:05 Ticket #159 (Move view blend back to game module) closed by
- wontfix: I've reconsidered this and am generally fine with the current approach.
- 19:55 Ticket #174 (Dust off and clean up MySQL support) created by
- The game module has MySQL spaghetti code throughout it. Let's try to …
- 19:53 Ticket #173 (Website should allow new user registration) created by
- The Drupal website should allow new user registration with email …
- 19:51 Ticket #172 (Convince AntTweakBar to use our font) created by
- It would be ideal if ATB could load our fixed-width font.
- 19:50 Ticket #62 (QStat / XQF support) closed by
- wontfix: This is no longer a priority.
- 19:50 Ticket #171 (Temp entities are culled by PVS/PHS too often) created by
- On q2dm1, rail trails do not span the opaque water brushes.
- 03:53 Changeset [1325] by
-
Cosmetics and Doxygen for game module.
- 02:32 Changeset [1324] by
-
Cosmetics.
- 02:32 Changeset [1323] by
-
Fix jump animation transitions.
- 00:25 Changeset [1322] by
-
Fix bubble trail on blaster.
- 00:01 Changeset [1321] by
-
Fix qforcer's swimming animation.
03/02/12:
- 19:02 Changeset [1320] by
-
Try to fix maci's linkage errors on Arch.
03/01/12:
- 14:01 Changeset [1319] by
-
devenv cleanups
- 13:53 Changeset [1318] by
-
more devenv work
- 02:04 Changeset [1317] by
-
Use MASK_WATER instead of CONTENTS_WATER so effects show up in slime and ...
- 02:04 Changeset [1316] by
-
Fix water exit for realz.
- 01:28 Changeset [1315] by
-
Make cg_third_person CVAR_ARCHIVE.
- 00:18 Changeset [1314] by
-
Try killing off D3D stuff much more cleanly.
02/29/12:
- 23:47 Changeset [1313] by
-
Fix view offset clamping on ducking.
- 23:29 Changeset [1312] by
-
Cull AntTweakBar? D3D down to just DX9. Fix dedicated server build.
- 23:14 Changeset [1311] by
-
Increase multicast audience for temp entities, entity events, and logout ...
- 22:46 Changeset [1310] by
-
Move libanttweakbar linking to libui.la.
- 22:39 Changeset [1309] by
-
Case sensitivity.
- 22:33 Changeset [1308] by
-
- Add Windows-specific source files to AntTweakBar? dependency and ...
- 16:19 Changeset [1307] by
-
- Introduce the concept of static dependencies to build system. - Add CXX ...
- 00:13 Changeset [1306] by
-
- Fix PVS error when straddling opaque contents transitions (e.g. entering ...
02/27/12:
- 15:26 Ticket #170 (Thread pooling) created by
- The current threads API does not use a pool, but rather creates and …
- 15:21 Ticket #169 (Particle system should do per-particle thinking on-add) created by
- This would take particle thinking logic out of the cgame, and possibly …
02/23/12:
- 22:07 Changeset [1305] by
-
Fix busted material and busted water brush in Lilith.
02/21/12:
- 01:53 Changeset [1304] by
-
Increase bounding box for server-side PVS cull. Fixes not seeing ents when ...
02/20/12:
- 04:32 Changeset [1303] by
-
Updated Lilith.
02/19/12:
- 23:04 Changeset [1302] by
-
Use glTexParameteri for texture filters. Also enable Doxygen comments in ...
02/17/12:
- 02:09 Changeset [1301] by
-
Fix glossmap applicaiton in BumpFragment?.
- 02:06 Changeset [1300] by
-
Code formatting and minor cosmetics. Rename r_filter_max to r_filter_mag ...
- 02:05 Changeset [1299] by
-
Bundle specular maps in q2wmap -pak.
02/15/12:
- 17:32 Changeset [1298] by
-
remove incorrect mouse related segfault on quit patch, it was being masked ...
- 01:19 Changeset [1297] by
-
#163 Several nice shader improvements: - Transform the eye vector in the ...
- 01:09 Changeset [1296] by
-
Disable r_get_error by default; this is a developer tool.
- 01:08 Changeset [1295] by
-
Kill off debugging block from older commit.
02/14/12:
- 04:29 Changeset [1294] by
-
#163 Factor normalmaps into LightFragment? -- can't believe I never thought ...
- 03:20 Changeset [1293] by
-
#163 Fix tangent vector calculation for .obj models.
- 02:08 Changeset [1292] by
-
Fix crash when programs fail to link.
- 01:15 Changeset [1291] by
-
Move material cache check into R_UseMaterial_default so that the surface ...
- 00:55 Changeset [1290] by
-
Allocate floats you fucking idiot.
02/13/12:
- 19:11 Changeset [1289] by
-
perserve mouse_state correctly, even when shutting down
- 17:37 Changeset [1288] by
-
Cleanup based on Doxygen output of globals. Also fix client info updates ...
- 15:51 Ticket #156 (Segfault on quit) closed by
- fixed: rev 1287 committed against this
- 15:42 Changeset [1287] by
-
fix segfault on quit, related to freeing mouse cursor in anttweakbar, ...
- 14:41 Changeset [1286] by
-
Very beginning of Doxygen code documentation.
- 02:52 Changeset [1285] by
-
Fix r_bumpmap 0 from crashing, also remove CVAR_R_PROGRAMS since it's not ...
- 01:19 Changeset [1284] by
-
#163 Make R_GetError controllable via r_get_error cvar.
- 00:54 Changeset [1283] by
-
#163 Initial support for bump mapping on mesh models. - Really this ...
02/12/12:
- 17:47 Changeset [1282] by
-
Blaster fire sound from Roland Shaw.
02/10/12:
- 03:52 Changeset [1281] by
-
Make R_InitContext fail soft if we already have a valid context.
- 03:11 Ticket #154 (Jpeg screenshot corruption on OS X) closed by
- wontfix: This is actually due to non-standard window sizes and a bug in libjpeg. …
- 03:08 Ticket #168 (Video corruption on initial context on OS X) created by
- On startup, the screen is corrupted as if the video mode isn't supported …
02/09/12:
- 18:39 Changeset [1280] by
-
High-level engine architecture diagram for newcomers to the project.
- 12:59 Changeset [1279] by
-
Add an obituary for the blaster.
- 12:51 Changeset [1278] by
-
Make client and server structs only visible to those subsystems, fix what ...
- 05:29 Changeset [1277] by
-
Gay.
- 05:26 Changeset [1276] by
-
Fix last of R_* function calls in cgame.
- 05:18 Changeset [1275] by
-
Expose R_LeafForPoint to cgame.
- 05:09 Changeset [1274] by
-
Expose Img_ColorFromPalette to cgame via struct. This lets cgame just link ...
- 04:55 Changeset [1273] by
-
Fix mouse grab issue when entering fullscreen on OS X.
- 04:09 Changeset [1272] by
-
Link cgame with libimages.la, also fix const warnings.
- 03:33 Changeset [1271] by
-
Move all scene management to the client game module: - Entities, including ...
02/08/12:
- 16:12 Ticket #164 (Linked model shadows are not drawn correctly) closed by
- fixed: r1270 was also committed against this. Closing out.
- 12:30 Changeset [1270] by
-
Always initialize offset so that we don't break shadows on non-linked ...
- 12:25 Changeset [1269] by
-
Fix default bind for r_toggle_fullscreen.
- 05:49 Ticket #166 (Missing texture on first load) closed by
- fixed: rev 1268 fixes this. Was do to q2w not generating texnums, so anttweakbar …
- 05:47 Ticket #165 (Make `toggle_fullscreen` a command, bind to F11) closed by
- fixed: rev 1264 provided this (rev 1266 was part as well)
- 05:44 Changeset [1268] by
-
fixed texture corruption when anttweakbar loads, was do to not properly ...
- 05:43 Changeset [1267] by
-
fixed weapon model shadow not lining up with the player's shadow
- 05:42 Changeset [1266] by
-
part of toggle_fullscreen
- 05:40 Changeset [1265] by
-
arrange the arguement checks to make more sense & faster
- 05:39 Changeset [1264] by
-
fixed movement key's holding their last state when disconnecting from ...
- 05:30 Changeset [1263] by
-
disable O2 for q2wmap only
- 01:10 Ticket #167 (Add a +scores command) created by
- Some players prefer to hold down a key to see the scoreboard, and release …
- 00:32 Changeset [1262] by
-
Rocket effect tweaks.
02/07/12:
- 18:59 Changeset [1261] by
-
- Rename R_DrawFrame to R_DrawScene, since that's what it does. - Change ...
- 17:14 Changeset [1260] by
-
Memset the broadcast address to fix uninitialized value.
- 05:16 Changeset [1259] by
-
Killing off .swp files from last commit.
- 05:15 Changeset [1258] by
-
- Initial support for glossmaps. - Support up to 8 texture units if the ...
- 01:05 Changeset [1257] by
-
More const.
02/06/12:
- 23:59 Changeset [1256] by
-
Remove MD2 model support from Radiant game config.
- 23:59 Changeset [1255] by
-
Don't mipmap or filter lightmaps or deluxemaps 'cause LordHavoc? says so.
- 23:57 Changeset [1254] by
-
Fix broken legacy area portals. They use the now-renamed "style" field in ...
- 22:54 Ticket #160 (Move third person view calcaulation to cgame) closed by
- invalid: This is not feasible until all scene management and view initialization is …
- 22:53 Ticket #149 (Game module level.time to integer) closed by
- fixed: It looks like all of the obvious bugs introduced around this have been …
- 22:52 Ticket #166 (Missing texture on first load) created by
- Very often on Linux, and perhaps sometimes on other platforms, a single …
- 22:51 Ticket #165 (Make `toggle_fullscreen` a command, bind to F11) created by
- Currently the F11 key is hard-coded to toggle r_fullscreen and issue …
02/05/12:
- 18:28 Changeset [1253] by
-
More const.
- 17:44 Changeset [1252] by
-
Move center-print stuff to cgame, also add 'const' to lots of server ...
- 15:58 Ticket #164 (Linked model shadows are not drawn correctly) created by
- Linked models (particularly weapon models) have incorrectly transformed …
- 14:18 Ticket #163 (Bump-mapping for mesh models) created by
- We should convert all mesh models to a uniform in-memory representation …
- 00:23 Changeset [1251] by
-
Remove cgame third person stuff as it won't be ready until we move all ...
