- 23:43 Changeset  by
added nextmap game command
- 20:40 Changeset  by
Cull map list down to what we're focusing on for 4/1. All other maps have ...
- 20:26 Changeset  by
Killing off old menu branch.
- 20:13 Ticket #175 (Add CTF flags to Penumbral Wake) created by
- This map is large enough for CTF and is generally suited for it rather …
- 20:05 Ticket #159 (Move view blend back to game module) closed by
- wontfix: I've reconsidered this and am generally fine with the current approach.
- 19:55 Ticket #174 (Dust off and clean up MySQL support) created by
- The game module has MySQL spaghetti code throughout it. Let's try to …
- 19:53 Ticket #173 (Website should allow new user registration) created by
- The Drupal website should allow new user registration with email …
- 19:51 Ticket #172 (Convince AntTweakBar to use our font) created by
- It would be ideal if ATB could load our fixed-width font.
- 19:50 Ticket #62 (QStat / XQF support) closed by
- wontfix: This is no longer a priority.
- 19:50 Ticket #171 (Temp entities are culled by PVS/PHS too often) created by
- On q2dm1, rail trails do not span the opaque water brushes.
- 03:53 Changeset  by
Cosmetics and Doxygen for game module.
- 02:32 Changeset  by
- 02:32 Changeset  by
Fix jump animation transitions.
- 00:25 Changeset  by
Fix bubble trail on blaster.
- 00:01 Changeset  by
Fix qforcer's swimming animation.
- 19:02 Changeset  by
Try to fix maci's linkage errors on Arch.
- 14:01 Changeset  by
- 13:53 Changeset  by
more devenv work
- 02:04 Changeset  by
Use MASK_WATER instead of CONTENTS_WATER so effects show up in slime and ...
- 02:04 Changeset  by
Fix water exit for realz.
- 01:28 Changeset  by
Make cg_third_person CVAR_ARCHIVE.
- 00:18 Changeset  by
Try killing off D3D stuff much more cleanly.
- 23:47 Changeset  by
Fix view offset clamping on ducking.
- 23:29 Changeset  by
Cull AntTweakBar? D3D down to just DX9. Fix dedicated server build.
- 23:14 Changeset  by
Increase multicast audience for temp entities, entity events, and logout ...
- 22:46 Changeset  by
Move libanttweakbar linking to libui.la.
- 22:39 Changeset  by
- 22:33 Changeset  by
- Add Windows-specific source files to AntTweakBar? dependency and ...
- 16:19 Changeset  by
- Introduce the concept of static dependencies to build system. - Add CXX ...
- 00:13 Changeset  by
- Fix PVS error when straddling opaque contents transitions (e.g. entering ...
- 15:26 Ticket #170 (Thread pooling) created by
- The current threads API does not use a pool, but rather creates and …
- 15:21 Ticket #169 (Particle system should do per-particle thinking on-add) created by
- This would take particle thinking logic out of the cgame, and possibly …
- 22:07 Changeset  by
Fix busted material and busted water brush in Lilith.
- 01:53 Changeset  by
Increase bounding box for server-side PVS cull. Fixes not seeing ents when ...
- 04:32 Changeset  by
- 23:04 Changeset  by
Use glTexParameteri for texture filters. Also enable Doxygen comments in ...
- 02:09 Changeset  by
Fix glossmap applicaiton in BumpFragment?.
- 02:06 Changeset  by
Code formatting and minor cosmetics. Rename r_filter_max to r_filter_mag ...
- 02:05 Changeset  by
Bundle specular maps in q2wmap -pak.
- 17:32 Changeset  by
remove incorrect mouse related segfault on quit patch, it was being masked ...
- 01:19 Changeset  by
#163 Several nice shader improvements: - Transform the eye vector in the ...
- 01:09 Changeset  by
Disable r_get_error by default; this is a developer tool.
- 01:08 Changeset  by
Kill off debugging block from older commit.
- 04:29 Changeset  by
- 03:20 Changeset  by
#163 Fix tangent vector calculation for .obj models.
- 02:08 Changeset  by
Fix crash when programs fail to link.
- 01:15 Changeset  by
Move material cache check into R_UseMaterial_default so that the surface ...
- 00:55 Changeset  by
Allocate floats you fucking idiot.
- 19:11 Changeset  by
perserve mouse_state correctly, even when shutting down
- 17:37 Changeset  by
Cleanup based on Doxygen output of globals. Also fix client info updates ...
- 15:51 Ticket #156 (Segfault on quit) closed by
- fixed: rev 1287 committed against this
- 15:42 Changeset  by
fix segfault on quit, related to freeing mouse cursor in anttweakbar, ...
- 14:41 Changeset  by
Very beginning of Doxygen code documentation.
- 02:52 Changeset  by
Fix r_bumpmap 0 from crashing, also remove CVAR_R_PROGRAMS since it's not ...
- 01:19 Changeset  by
#163 Make R_GetError controllable via r_get_error cvar.
- 00:54 Changeset  by
#163 Initial support for bump mapping on mesh models. - Really this ...
- 17:47 Changeset  by
Blaster fire sound from Roland Shaw.
- 03:52 Changeset  by
Make R_InitContext fail soft if we already have a valid context.
- 03:11 Ticket #154 (Jpeg screenshot corruption on OS X) closed by
- wontfix: This is actually due to non-standard window sizes and a bug in libjpeg. …
- 03:08 Ticket #168 (Video corruption on initial context on OS X) created by
- On startup, the screen is corrupted as if the video mode isn't supported …
- 18:39 Changeset  by
High-level engine architecture diagram for newcomers to the project.
- 12:59 Changeset  by
Add an obituary for the blaster.
- 12:51 Changeset  by
Make client and server structs only visible to those subsystems, fix what ...
- 05:29 Changeset  by
- 05:26 Changeset  by
Fix last of R_* function calls in cgame.
- 05:18 Changeset  by
Expose R_LeafForPoint to cgame.
- 05:09 Changeset  by
Expose Img_ColorFromPalette to cgame via struct. This lets cgame just link ...
- 04:55 Changeset  by
Fix mouse grab issue when entering fullscreen on OS X.
- 04:09 Changeset  by
Link cgame with libimages.la, also fix const warnings.
- 03:33 Changeset  by
Move all scene management to the client game module: - Entities, including ...
- 16:12 Ticket #164 (Linked model shadows are not drawn correctly) closed by
- fixed: r1270 was also committed against this. Closing out.
- 12:30 Changeset  by
Always initialize offset so that we don't break shadows on non-linked ...
- 12:25 Changeset  by
Fix default bind for r_toggle_fullscreen.
- 05:49 Ticket #166 (Missing texture on first load) closed by
- fixed: rev 1268 fixes this. Was do to q2w not generating texnums, so anttweakbar …
- 05:47 Ticket #165 (Make `toggle_fullscreen` a command, bind to F11) closed by
- fixed: rev 1264 provided this (rev 1266 was part as well)
- 05:44 Changeset  by
fixed texture corruption when anttweakbar loads, was do to not properly ...
- 05:43 Changeset  by
fixed weapon model shadow not lining up with the player's shadow
- 05:42 Changeset  by
part of toggle_fullscreen
- 05:40 Changeset  by
arrange the arguement checks to make more sense & faster
- 05:39 Changeset  by
fixed movement key's holding their last state when disconnecting from ...
- 05:30 Changeset  by
disable O2 for q2wmap only
- 01:10 Ticket #167 (Add a +scores command) created by
- Some players prefer to hold down a key to see the scoreboard, and release …
- 00:32 Changeset  by
Rocket effect tweaks.
- 18:59 Changeset  by
- Rename R_DrawFrame to R_DrawScene, since that's what it does. - Change ...
- 17:14 Changeset  by
Memset the broadcast address to fix uninitialized value.
- 05:16 Changeset  by
Killing off .swp files from last commit.
- 05:15 Changeset  by
- Initial support for glossmaps. - Support up to 8 texture units if the ...
- 01:05 Changeset  by
- 23:59 Changeset  by
Remove MD2 model support from Radiant game config.
- 23:59 Changeset  by
Don't mipmap or filter lightmaps or deluxemaps 'cause LordHavoc? says so.
- 23:57 Changeset  by
Fix broken legacy area portals. They use the now-renamed "style" field in ...
- 22:54 Ticket #160 (Move third person view calcaulation to cgame) closed by
- invalid: This is not feasible until all scene management and view initialization is …
- 22:53 Ticket #149 (Game module level.time to integer) closed by
- fixed: It looks like all of the obvious bugs introduced around this have been …
- 22:52 Ticket #166 (Missing texture on first load) created by
- Very often on Linux, and perhaps sometimes on other platforms, a single …
- 22:51 Ticket #165 (Make `toggle_fullscreen` a command, bind to F11) created by
- Currently the F11 key is hard-coded to toggle r_fullscreen and issue …
- 18:28 Changeset  by
- 17:44 Changeset  by
Move center-print stuff to cgame, also add 'const' to lots of server ...
- 15:58 Ticket #164 (Linked model shadows are not drawn correctly) created by
- Linked models (particularly weapon models) have incorrectly transformed …
- 14:18 Ticket #163 (Bump-mapping for mesh models) created by
- We should convert all mesh models to a uniform in-memory representation …
- 00:23 Changeset  by
Remove cgame third person stuff as it won't be ready until we move all ...