Timeline


and .

03/06/12:

23:43 Changeset [1328] by wickedshell

added nextmap game command

20:40 Changeset [1327] by jdolan

Cull map list down to what we're focusing on for 4/1. All other maps have ...

20:26 Changeset [1326] by jdolan

Killing off old menu branch.

20:13 Ticket #175 (Add CTF flags to Penumbral Wake) created by jdolan
This map is large enough for CTF and is generally suited for it rather …
20:05 Ticket #159 (Move view blend back to game module) closed by jdolan
wontfix: I've reconsidered this and am generally fine with the current approach.
19:55 Ticket #174 (Dust off and clean up MySQL support) created by jdolan
The game module has MySQL spaghetti code throughout it. Let's try to …
19:53 Ticket #173 (Website should allow new user registration) created by jdolan
The Drupal website should allow new user registration with email …
19:51 Ticket #172 (Convince AntTweakBar to use our font) created by jdolan
It would be ideal if ATB could load our fixed-width font.
19:50 Ticket #62 (QStat / XQF support) closed by jdolan
wontfix: This is no longer a priority.
19:50 Ticket #171 (Temp entities are culled by PVS/PHS too often) created by jdolan
On q2dm1, rail trails do not span the opaque water brushes.
03:53 Changeset [1325] by jdolan

Cosmetics and Doxygen for game module.

02:32 Changeset [1324] by jdolan

Cosmetics.

02:32 Changeset [1323] by jdolan

Fix jump animation transitions.

00:25 Changeset [1322] by jdolan

Fix bubble trail on blaster.

00:01 Changeset [1321] by jdolan

Fix qforcer's swimming animation.

03/02/12:

19:02 Changeset [1320] by jdolan

Try to fix maci's linkage errors on Arch.

03/01/12:

14:01 Changeset [1319] by maci

devenv cleanups

13:53 Changeset [1318] by maci

more devenv work

02:04 Changeset [1317] by jdolan

Use MASK_WATER instead of CONTENTS_WATER so effects show up in slime and ...

02:04 Changeset [1316] by jdolan

Fix water exit for realz.

01:28 Changeset [1315] by jdolan

Make cg_third_person CVAR_ARCHIVE.

00:18 Changeset [1314] by jdolan

Try killing off D3D stuff much more cleanly.

02/29/12:

23:47 Changeset [1313] by jdolan

Fix view offset clamping on ducking.

23:29 Changeset [1312] by jdolan

Cull AntTweakBar? D3D down to just DX9. Fix dedicated server build.

23:14 Changeset [1311] by jdolan

Increase multicast audience for temp entities, entity events, and logout ...

22:46 Changeset [1310] by jdolan

Move libanttweakbar linking to libui.la.

22:39 Changeset [1309] by jdolan

Case sensitivity.

22:33 Changeset [1308] by jdolan

- Add Windows-specific source files to AntTweakBar? dependency and ...

16:19 Changeset [1307] by jdolan

- Introduce the concept of static dependencies to build system. - Add CXX ...

00:13 Changeset [1306] by jdolan

- Fix PVS error when straddling opaque contents transitions (e.g. entering ...

02/27/12:

15:26 Ticket #170 (Thread pooling) created by jdolan
The current threads API does not use a pool, but rather creates and …
15:21 Ticket #169 (Particle system should do per-particle thinking on-add) created by jdolan
This would take particle thinking logic out of the cgame, and possibly …

02/23/12:

22:07 Changeset [1305] by jdolan

Fix busted material and busted water brush in Lilith.

02/21/12:

01:53 Changeset [1304] by jdolan

Increase bounding box for server-side PVS cull. Fixes not seeing ents when ...

02/20/12:

04:32 Changeset [1303] by jdolan

Updated Lilith.

02/19/12:

23:04 Changeset [1302] by jdolan

Use glTexParameteri for texture filters. Also enable Doxygen comments in ...

02/17/12:

02:09 Changeset [1301] by jdolan

Fix glossmap applicaiton in BumpFragment?.

02:06 Changeset [1300] by jdolan

Code formatting and minor cosmetics. Rename r_filter_max to r_filter_mag ...

02:05 Changeset [1299] by jdolan

Bundle specular maps in q2wmap -pak.

02/15/12:

17:32 Changeset [1298] by wickedshell

remove incorrect mouse related segfault on quit patch, it was being masked ...

01:19 Changeset [1297] by jdolan

#163 Several nice shader improvements: - Transform the eye vector in the ...

01:09 Changeset [1296] by jdolan

Disable r_get_error by default; this is a developer tool.

01:08 Changeset [1295] by jdolan

Kill off debugging block from older commit.

02/14/12:

04:29 Changeset [1294] by jdolan

#163 Factor normalmaps into LightFragment? -- can't believe I never thought ...

03:20 Changeset [1293] by jdolan

#163 Fix tangent vector calculation for .obj models.

02:08 Changeset [1292] by jdolan

Fix crash when programs fail to link.

01:15 Changeset [1291] by jdolan

Move material cache check into R_UseMaterial_default so that the surface ...

00:55 Changeset [1290] by jdolan

Allocate floats you fucking idiot.

02/13/12:

19:11 Changeset [1289] by wickedshell

perserve mouse_state correctly, even when shutting down

17:37 Changeset [1288] by jdolan

Cleanup based on Doxygen output of globals. Also fix client info updates ...

15:51 Ticket #156 (Segfault on quit) closed by wickedshell
fixed: rev 1287 committed against this
15:42 Changeset [1287] by wickedshell

fix segfault on quit, related to freeing mouse cursor in anttweakbar, ...

14:41 Changeset [1286] by jdolan

Very beginning of Doxygen code documentation.

02:52 Changeset [1285] by jdolan

Fix r_bumpmap 0 from crashing, also remove CVAR_R_PROGRAMS since it's not ...

01:19 Changeset [1284] by jdolan

#163 Make R_GetError controllable via r_get_error cvar.

00:54 Changeset [1283] by jdolan

#163 Initial support for bump mapping on mesh models. - Really this ...

02/12/12:

17:47 Changeset [1282] by jdolan

Blaster fire sound from Roland Shaw.

02/10/12:

03:52 Changeset [1281] by jdolan

Make R_InitContext fail soft if we already have a valid context.

03:11 Ticket #154 (Jpeg screenshot corruption on OS X) closed by jdolan
wontfix: This is actually due to non-standard window sizes and a bug in libjpeg. …
03:08 Ticket #168 (Video corruption on initial context on OS X) created by jdolan
On startup, the screen is corrupted as if the video mode isn't supported …

02/09/12:

18:39 Changeset [1280] by jdolan

High-level engine architecture diagram for newcomers to the project.

12:59 Changeset [1279] by jdolan

Add an obituary for the blaster.

12:51 Changeset [1278] by jdolan

Make client and server structs only visible to those subsystems, fix what ...

05:29 Changeset [1277] by jdolan

Gay.

05:26 Changeset [1276] by jdolan

Fix last of R_* function calls in cgame.

05:18 Changeset [1275] by jdolan

Expose R_LeafForPoint to cgame.

05:09 Changeset [1274] by jdolan

Expose Img_ColorFromPalette to cgame via struct. This lets cgame just link ...

04:55 Changeset [1273] by jdolan

Fix mouse grab issue when entering fullscreen on OS X.

04:09 Changeset [1272] by jdolan

Link cgame with libimages.la, also fix const warnings.

03:33 Changeset [1271] by jdolan

Move all scene management to the client game module: - Entities, including ...

02/08/12:

16:12 Ticket #164 (Linked model shadows are not drawn correctly) closed by jdolan
fixed: r1270 was also committed against this. Closing out.
12:30 Changeset [1270] by jdolan

Always initialize offset so that we don't break shadows on non-linked ...

12:25 Changeset [1269] by jdolan

Fix default bind for r_toggle_fullscreen.

05:49 Ticket #166 (Missing texture on first load) closed by wickedshell
fixed: rev 1268 fixes this. Was do to q2w not generating texnums, so anttweakbar …
05:47 Ticket #165 (Make `toggle_fullscreen` a command, bind to F11) closed by wickedshell
fixed: rev 1264 provided this (rev 1266 was part as well)
05:44 Changeset [1268] by wickedshell

fixed texture corruption when anttweakbar loads, was do to not properly ...

05:43 Changeset [1267] by wickedshell

fixed weapon model shadow not lining up with the player's shadow

05:42 Changeset [1266] by wickedshell

part of toggle_fullscreen

05:40 Changeset [1265] by wickedshell

arrange the arguement checks to make more sense & faster

05:39 Changeset [1264] by wickedshell

fixed movement key's holding their last state when disconnecting from ...

05:30 Changeset [1263] by maci

disable O2 for q2wmap only

01:10 Ticket #167 (Add a +scores command) created by jdolan
Some players prefer to hold down a key to see the scoreboard, and release …
00:32 Changeset [1262] by jdolan

Rocket effect tweaks.

02/07/12:

18:59 Changeset [1261] by jdolan

- Rename R_DrawFrame to R_DrawScene, since that's what it does. - Change ...

17:14 Changeset [1260] by jdolan

Memset the broadcast address to fix uninitialized value.

05:16 Changeset [1259] by jdolan

Killing off .swp files from last commit.

05:15 Changeset [1258] by jdolan

- Initial support for glossmaps. - Support up to 8 texture units if the ...

01:05 Changeset [1257] by jdolan

More const.

02/06/12:

23:59 Changeset [1256] by jdolan

Remove MD2 model support from Radiant game config.

23:59 Changeset [1255] by jdolan

Don't mipmap or filter lightmaps or deluxemaps 'cause LordHavoc? says so.

23:57 Changeset [1254] by jdolan

Fix broken legacy area portals. They use the now-renamed "style" field in ...

22:54 Ticket #160 (Move third person view calcaulation to cgame) closed by jdolan
invalid: This is not feasible until all scene management and view initialization is …
22:53 Ticket #149 (Game module level.time to integer) closed by jdolan
fixed: It looks like all of the obvious bugs introduced around this have been …
22:52 Ticket #166 (Missing texture on first load) created by jdolan
Very often on Linux, and perhaps sometimes on other platforms, a single …
22:51 Ticket #165 (Make `toggle_fullscreen` a command, bind to F11) created by jdolan
Currently the F11 key is hard-coded to toggle r_fullscreen and issue …

02/05/12:

18:28 Changeset [1253] by jdolan

More const.

17:44 Changeset [1252] by jdolan

Move center-print stuff to cgame, also add 'const' to lots of server ...

15:58 Ticket #164 (Linked model shadows are not drawn correctly) created by jdolan
Linked models (particularly weapon models) have incorrectly transformed …
14:18 Ticket #163 (Bump-mapping for mesh models) created by jdolan
We should convert all mesh models to a uniform in-memory representation …
00:23 Changeset [1251] by jdolan

Remove cgame third person stuff as it won't be ready until we move all ...

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