Timeline
03/27/09:
- 17:37 Ticket #127 (Server should log kill locations (xyz), client should support loading and ...) created by
- It would be incredibly useful to accumulate kill locations for each level, …
- 17:02 Changeset [316] by
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Fix float -> vec3 implicit cast.
03/26/09:
- 04:40 Changeset [315] by
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Fake some HDR.
- 01:19 Changeset [314] by
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Minor vertex lighting tweaks. Meh.
- 00:16 Changeset [313] by
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Use human-friendly ordering whenever rendering servers list -- abstract ...
03/25/09:
- 23:10 Changeset [312] by
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Only retrieve modelview matrix once per frame.
- 17:54 Changeset [311] by
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Grab overridden normalmaps in q2wmap -pak. Maybe.
- 17:41 Changeset [310] by
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Update maps.lst
- 17:31 Changeset [309] by
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Added Trial.
03/24/09:
- 01:39 Changeset [308] by
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Heh, oops.
- 01:37 Changeset [307] by
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Static lighting refactor: -Break color resolution code into separate ...
03/23/09:
- 23:39 Changeset [306] by
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Adrenaline model and skin.
- 19:42 Ticket #87 (cursor character missing in conchars.tga) closed by
- fixed: This was fixed ages ago.
- 19:37 Ticket #70 (make q2wmap build independend from q2w) closed by
- wontfix: q2wmap now requires SDL, SDL_image, libjpeg, etc.. it would make little …
- 19:32 Ticket #125 (Override default normalmap via materials) closed by
- fixed: [283] was committed against this. Online documentation also updated: …
- 19:30 Ticket #126 (Add an `install-data` target to Makefile.am) closed by
- fixed: [304] was committed against this. The target is rsync-data. The …
- 19:25 Changeset [305] by
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Conditionally include SDL.h in main.c.
- 19:19 Changeset [304] by
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Add 'rsync-data' target to top-level Makefile.
- 18:52 Changeset [303] by
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Only require libSDL for client build. Only allow tools to be built when ...
- 17:57 Changeset [302] by
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Fix q2wmap build for libjpeg stuff.
- 02:35 Changeset [301] by
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Shader updates for vertex based lighting -- come to think of it, this is ...
- 02:34 Changeset [300] by
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Vertex lighting for mesh entities. This will probably be tuned a bit over ...
- 00:34 Changeset [299] by
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Add quake2world manpage and automake voodoo to see it through Fix ...
03/22/09:
- 23:19 Changeset [298] by
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Updated Windows icon to new logo and added large sizes for Vista. 16x16 ...
- 22:48 Changeset [297] by
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Added optional support for jpeg screenshots. Screenshot output format can ...
- 22:24 Ticket #126 (Add an `install-data` target to Makefile.am) created by
- Being able to run something like sudo make install-data from the source …
- 20:38 Changeset [296] by
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Fix build dependency in debian control script for libsd-mixer1.2-dev
- 20:10 Changeset [295] by
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Updates for debian packaging to depend on libsdl-mixer1.2 Update README ...
- 13:43 Changeset [294] by
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Torn normalmap updates.
- 03:43 Changeset [293] by
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Use GL_RGB for lightmaps/deluxemaps, save a buttload of texture memory.
03/21/09:
- 18:14 Changeset [292] by
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* menu branch
- 14:28 Changeset [291] by
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Use Roland's original hyperblaster sound, with a little bass boost.
- 14:20 Changeset [290] by
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Increase volume on supershotgun.
- 14:18 Changeset [289] by
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Increase volume on shotgun fire.
- 14:16 Changeset [288] by
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Decrease volume on BFG hit.wav.
- 00:00 Changeset [287] by
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Try this blend func for particles.
03/20/09:
- 23:40 Changeset [286] by
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Updated railtrail particle.
- 23:40 Changeset [285] by
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Roll rail trail particles.
- 22:53 Changeset [284] by
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Fracs normal map updates.
- 22:50 Changeset [283] by
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Allow overriding of normalmaps via materials definition.
- 05:02 Changeset [282] by
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Torn tweaks.
- 04:52 Changeset [281] by
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Load any supported model format for all models.
- 04:12 Changeset [280] by
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Updated torn normalmaps.
- 01:00 Changeset [279] by
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Do proper item resets when restarting game. Allow ctf to be toggled ...
- 00:30 Changeset [278] by
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Clean up the client initialization routine a bit. Default s_rate to ...
- 00:22 Changeset [277] by
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Fix kevlarman's bad cfg crash.
- 00:13 Changeset [276] by
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Add a backtrace to Sys_Error.
- 00:07 Changeset [275] by
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Comments.
03/19/09:
- 23:51 Changeset [274] by
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Clamp dynamic light so as to not make things appear white. This is really ...
- 16:54 Changeset [273] by
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Rename s_invert to s_reverse, since that's what most people call it.
- 16:29 Changeset [272] by
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Resolve desktop resolution on startup. Use this whenever r_width/r_height ...
- 16:25 Changeset [271] by
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Use Roland's original rocket sound.
- 15:51 Ticket #121 (Fractures updates) closed by
- fixed
- 15:51 Ticket #120 (Aghast updates) closed by
- fixed
- 13:05 Changeset [270] by
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Default r_width and r_height to 0 (SDL uses current resolution).
- 12:05 Changeset [269] by
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Add .ogg, .wav support to q2wmap -pak
03/17/09:
03/16/09:
- 09:13 Changeset [267] by
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yay sdl_mixer <3
- 01:42 Changeset [266] by
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Shortened up chat sounds.
- 01:32 Changeset [265] by
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Amplify door sounds.
- 01:31 Changeset [264] by
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Fix a couple sound bugs.
03/15/09:
- 16:58 Changeset [263] by
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Whoops, this wasn't supposed to get in :>
- 14:51 Changeset [262] by
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Might as well get this over with.
- 14:47 Changeset [261] by
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Quiet down rocket sound.
- 14:46 Changeset [260] by
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More sound fixes.
- 01:22 Ticket #119 (q2wdm3 updates) closed by
- fixed: fixed in r255 r259
- 01:19 Changeset [259] by
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q2wdm3 lighting tweaks.
- 00:52 Changeset [258] by
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Old hit sound.
- 00:17 Changeset [257] by
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Increase footstep sample volumes.
- 00:13 Changeset [256] by
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Fix file format of footstep sounds.
03/14/09:
- 23:13 Ticket #125 (Override default normalmap via materials) created by
- It would be nice to be able to define which normalmap is used for each …
- 17:46 Changeset [255] by
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q2wdm3 updates.
03/12/09:
- 22:12 Changeset [254] by
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* fixed obj normal loading
- 22:06 Changeset [253] by
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* fixed obj model texcoord issue
03/11/09:
- 14:42 Changeset [252] by
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Add a version file so NetRadiant? can identify us.
03/10/09:
- 01:29 Changeset [251] by
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Lots of sounds from Roland.
03/09/09:
- 14:13 Ticket #124 (Crouching allows firing of projectiles through floors.) created by
- Reported by DronAkaSmart?.
- 13:57 Changeset [250] by
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fix win32 build (strcasestr missing)
- 07:53 Changeset [249] by
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* const + reduced scope
- 07:12 Changeset [248] by
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* reduced scope * static + const
- 05:11 Changeset [247] by
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Closer to .obj texcoord issue.
- 04:17 Changeset [246] by
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Add bubbles to gib effect for underwater deaths.
- 03:52 Changeset [245] by
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Fix lightning sound management, Rolands sounds will be ready soon.
03/08/09:
- 14:06 Changeset [244] by
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Scope.
- 13:47 Changeset [243] by
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Apply r_showpolys to mesh models too.
- 13:03 Changeset [242] by
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Whoops, lets not hose the RL for everybody.
- 13:02 Changeset [241] by
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Actually I like this slightly better.
- 13:00 Changeset [240] by
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Trim .obj lines.
- 07:49 Changeset [239] by
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* reduced scope * const
- 07:46 Changeset [238] by
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* const again
- 07:43 Changeset [237] by
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* reduced scope * const stuff
- 03:27 Changeset [236] by
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Wavefront .obj file format support for mesh models.
03/04/09:
- 13:02 Changeset [235] by
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Fix up lighting on Fractures.
- 03:27 Changeset [234] by
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Replaced bfg with quad - aghast
- 03:25 Changeset [233] by
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aghast with new quad .map
- 03:24 Changeset [232] by
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quad instead of bfg
- 02:37 Changeset [231] by
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Fix 3rd person camera logic for noclip vs spectate.
- 02:22 Changeset [230] by
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Updated view.cfg's.
03/02/09:
- 18:26 Changeset [229] by
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Update torn's mat in the src directory.
03/01/09:
- 19:53 Changeset [228] by
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Minor organizational change to shell state.
- 19:50 Changeset [227] by
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Shader updates to go with r226.
- 19:50 Changeset [226] by
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Move shell effect over to shader to avoid copying/modifying texcoords, and ...
- 15:00 Changeset [225] by
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Fix blend effect contention when using cl_blend < 1.0.
- 14:55 Changeset [224] by
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Update default binds.
02/27/09:
- 16:27 Changeset [223] by
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Move old docs to branch for now.
02/26/09:
- 18:49 Ticket #117 (Quake2World config directory not created correctly on Win32?) closed by
- fixed: Should be fixed in revision 222. Using backslash as path divider confuses …
- 18:38 Changeset [222] by
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on win32, make sure Sys_CreatePath creates My Games by using / as path ...
02/25/09:
- 04:08 Ticket #110 (allow trigger brushes to be used as teleporters (trigger_teleport, ...) closed by
- fixed: [208] was committed against this. Use "trigger_teleporter" for your brush …
- 04:05 Ticket #92 (In window mode when opening console the mouse should be displayed) closed by
- fixed
- 04:04 Changeset [221] by
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Show cursor when at console in windowed mode. Closes #92.
- 03:54 Ticket #24 (Tell protocol 35 servers to never send blend..) closed by
- wontfix: Quetoo is dead.
- 03:14 Ticket #123 (Tokays Towers rebuild) created by
- 03:07 Changeset [220] by
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Nevermind that.
- 03:07 Changeset [219] by
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Prevent drowned players from gasping on respawn.
- 03:03 Changeset [218] by
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Reduce fall -> disabled jump period.
- 02:02 Changeset [217] by
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Tune knockbacks.
- 01:50 Changeset [216] by
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Fix several spawning bugs: -Correctly avoid team mates in CTF/TDM ...
