Timeline
01/03/09:
- 19:35 Changeset [81] by
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Updated high-res conchars to include menu characters.
- 18:56 Changeset [80] by
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Fix compiler warnings with -Wall.
- 01:18 Changeset [79] by
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Trade a few particles for a small dlight at entity respawn.
- 01:07 Changeset [78] by
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Remove a few particles from the rail trail. One rail trail could easily ...
- 00:50 Changeset [77] by
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Don't draw download over version string.
01/02/09:
- 23:29 Changeset [76] by
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Fix conchars disappearing after vid_restart.
- 22:37 Changeset [75] by
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Shutup compiler warnings.
- 21:28 Changeset [74] by
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Fix most compiler warnings, use sane CFLAGS instead of rice ones.
- 18:43 Changeset [73] by
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Update version string. Control entity light clamping via cvar so that ...
- 17:47 Changeset [72] by
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Update to R1Q2 protocol 1905.
- 17:00 Changeset [71] by
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Fix decal initialization/shutdown crash on missing game data (mattn).
- 15:45 Changeset [70] by
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Use high-res conchars when gl_scale > 1.0.
- 15:22 Changeset [69] by
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Fix Anisotropic filtering. Use glTexParameterf instead of ...
- 14:56 Changeset [68] by
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Fix gamei386.so linking issues (re-define Com_Error in game module).
- 14:22 Changeset [67] by
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My tweaks to AprQ2 plus some docs and a couple images.
- 14:10 Changeset [66] by
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Strip all carraige returns, force native newlines.
- 14:03 Changeset [65] by
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Initial import of AprQ2 2.111
- 01:24 Changeset [64] by
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Fix crosshair reference across level loads.
01/01/09:
- 19:07 Changeset [63] by
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Minor whitespace fix.
- 18:51 Changeset [62] by
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Well, almost.
- 18:46 Changeset [61] by
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20 lines of Python fixes all the comments nicely.
12/31/08:
- 06:13 Changeset [60] by
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Add Quad to entities.def.
- 01:09 Changeset [59] by
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Quad Damage requires explicit 'give'. Scale quad damage and knockback ...
- 01:04 Changeset [58] by
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Homemade Quad sounds. They're terrible.
- 01:03 Changeset [57] by
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The return of the Quad Damage. (Only does 2.0 x damage tho).
12/30/08:
- 04:30 Changeset [56] by
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Lighting adjustments on Aghast.
- 02:23 Changeset [55] by
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Remove silly oversized crosshairs now that proper scaling is supported in ...
- 02:22 Changeset [54] by
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Crosshair scaling via cvar.
12/29/08:
- 21:11 Changeset [53] by
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New Catfight with normalmaps from keres.
- 15:46 Changeset [52] by
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Fix state leaks in pro renderer by wrapping calls to warp surface drawing ...
- 03:42 Changeset [51] by
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Reorder R_EnableBumpmap parameters for consistency.
12/28/08:
- 21:21 Changeset [50] by
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Lazy array state management. This saves a significant number of ...
12/27/08:
- 14:17 Changeset [49] by
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Fix state leak, thanks keres.
12/23/08:
- 19:08 Changeset [48] by
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Enforce r_anisotropy on image upload.
- 15:08 Changeset [47] by
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* const
- 07:18 Changeset [46] by
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Optimize R_EnableLights.
12/22/08:
- 21:08 Ticket #33 (TGA support for BSP compiler) closed by
- fixed: All of these issues have been addressed for quite some time.
- 21:03 Changeset [45] by
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Update lightning view.cfg to cope with weapon bobbing code.
- 20:35 Changeset [44] by
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Updated Aggressor with bump/parallax and new lighting.
- 18:20 Changeset [43] by
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Fix ambient light resolution at level load.
12/21/08:
- 22:54 Changeset [42] by
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Fix regression in ColorNormalize?.
- 19:07 Changeset [41] by
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added docs. removed quake2world-data directory.
- 17:04 Changeset [40] by
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updated maifest
- 16:45 Changeset [39] by
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Add -mat stage to q2wmap for generating stub materials definition. This ...
- 15:53 Changeset [38] by
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Moved to games dirs. Gentoo games perms. Data update script added.
- 05:51 Changeset [37] by
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quake2world overlay and ebuild
- 03:49 Changeset [36] by
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Add q2wdm3 to maps.lst
- 03:19 Ticket #103 (Update.bat fails often on Windows XP and Vista) closed by
- fixed: should be fixed since i rebuilt the rsync.exe.. and never heard complaints …
- 03:18 Ticket #113 (make fails when doing a multithreaded build) created by
- make somehow fails to build libpak in time .
12/20/08:
- 19:20 Changeset [35] by
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tiny fix
- 15:16 Changeset [34] by
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win32 script changes
- 09:38 Changeset [33] by
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* mime-types * eol-style native
- 05:15 Changeset [32] by
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s:light_scale:brightness:g
- 05:13 Changeset [31] by
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Rename light_scale to brightness.
- 05:10 Changeset [30] by
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Default cl_weapon to 1.
- 05:09 Changeset [29] by
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Maintain interpolated player velocity on r_view. Add weapon bobbing ...
- 03:22 Changeset [28] by
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Added both classic and new icons.
- 03:20 Changeset [27] by
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Update desktop icon.
- 02:26 Changeset [26] by
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Not sure how this was lost..
- 00:48 Changeset [25] by
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Added q2wdm3. (Frag Pipe rebuild)
- 00:41 Changeset [24] by
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Comment out older levels from maps.lst
- 00:40 Changeset [23] by
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Move older levels to a branch while they await per-pixel updating.
- 00:15 Changeset [22] by
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Clean up svn:ignore.
12/19/08:
- 23:24 Changeset [21] by
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woops
- 23:10 Changeset [20] by
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build script fix
- 17:07 Changeset [19] by
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* FreeBrush? as early as possible * reduced scope
- 14:53 Changeset [18] by
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build routine fix
12/17/08:
- 12:52 Changeset [17] by
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Bandaid draw order issues for q2wdm3 and heptameron.
- 04:12 Changeset [16] by
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Fail.
12/15/08:
- 16:19 Cpufreq edited by
- (diff)
- 16:19 Cpufreq edited by
- (diff)
- 03:53 Changeset [15] by
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Use level's ambient lighting level as default entity lighting color.
12/14/08:
- 23:03 WikiStart edited by
- (diff)
- 23:01 Quetoo edited by
- (diff)
- 22:59 WikiStart edited by
- (diff)
- 19:52 Changeset [14] by
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Quake2World-data import, thanks Ingar.
- 19:02 Changeset [13] by
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Quake2world-data stubs.
- 18:02 Changeset [12] by
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Let's not and say we did..
- 18:01 Changeset [11] by
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Supybot import.
- 18:00 Changeset [10] by
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Stats import.
- 18:00 Changeset [9] by
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Squawk import.
- 17:59 Changeset [8] by
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Salsa import.
- 17:58 Changeset [7] by
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libhworld import.
- 17:57 Changeset [6] by
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Cpufreq import.
- 17:57 Changeset [5] by
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Bpm import.
- 17:56 Changeset [4] by
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Quetoo import.
- 17:55 Changeset [3] by
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Pymp import.
- 17:05 Changeset [2] by
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Q2W import.
- 16:58 Changeset [1] by
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Initial layout
12/07/08:
- 21:05 Ticket #112 (Timescale is broken) created by
- Setting a timescale value less than 1.0 causes the screen to become …
