Ticket #97 (closed defect: invalid)

Opened 5 years ago

Last modified 4 weeks ago

Lighting and texture alignment bugs

Reported by: jdolan Owned by: jdolan
Priority: minor Component: quake2world
Keywords: q2wmap lighting Cc: Ingar

Description

Lighting and texture alignment, especially for non-axial surfaces, is not very reliable at all. This could have something to do with negative angle values?

Change History

Changed 16 months ago by jdolan

  • priority changed from major to minor

Downgrading to minor. There are only two instances of this on all of our maps (Aggressor and Fractures each have one -- both on similar sloped-ceiling brushes. It's possible to work around the problem by adjusting the textures in Radiant, so I'm not sure we need to focus on this bug right now.

Changed 4 weeks ago by maci

  • status changed from new to closed
  • resolution set to invalid
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