Ticket #132 (closed enhancement: invalid)

Opened 4 years ago

Last modified 4 weeks ago

Sprite functionality via materials/surface flags

Reported by: trak Owned by: jdolan
Priority: minor Component: quake2world
Keywords: sprite flares materials Cc:

Description

It would be nice to be able to get textures to behave like sprites using either the material definition or a surface flag. This could be useful for sfx like flares or background/small details.

An additional feature that would be nice to have a special sprite function that restricts the sprite's rotation to its longest axis, similar to what 'deformvertexes autosprite2' does in q3 . This is especially useful for things like long animated energy beams.

Q3map2 shader manual entry for autosprite2: http://q3map2.everyonelookbusy.net/shader_manual/ch2.htm#deformvertexes

Change History

Changed 15 months ago by jdolan

  • status changed from new to accepted

Vertex deforms have been a // TODO: for quite a while. I'll try to get these done for the beta.

Changed 4 weeks ago by maci

  • status changed from accepted to closed
  • resolution set to invalid
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