| updated this morning, but still compile error macosx - May 19, 2009 - 02:30am | |
|
flea |
Hi, I noticed there were similar compile errors on ubuntu that have since been resolved, so I updated from the repo a few minutes ago, but I am still getting this error on macosx. ================================================================================ ================================================================================ It looks like a config error, should I try commenting out the definition in config.h and make again? Thanks, flea. |
Hm, that's really weird. Everything that uses Autoconf is going to generate a config.h that will likely define HAVE_STDLIB_H. So it seems to me like the libjpeg port on OSX has a bug.
I guess the safest hack for now would be to do something like:
#ifndef HAVE_STDLIB_H
#define HAVE_STDLIB_H 1
#endif
Inside of quake2world/config.h. Hop on IRC if that doesn't work out. Actually, hop on IRC anyway to get some games going :)
Hello jdolan,
yesterday I also tried to install Quake2World on my Mac the way its described on this page. I encountered exactly the same error message as the starter of this thread. So it seems to be a general problem.
Since I do not know C I have no idea what to do to correct the error.
If you find a solution could you please post it here so anyone else with mac can profit from it?