Quake2World strongly adheres to the philosophy of sane defaults, i.e. it should just work out of the box. Inexperienced players may find that the stock configuration suits them perfectly, while veterans will want to tweak key bindings and advanced preferences. Of course, there are a some settings that you'll need to adjust to suit your computer.
Just like QuakeWorld, Quake2World does not have an in-game menu system. The game is configured via a plain text file. Several alternative configurations are provided with the game. You can find them in the quake2world/default/configs directory.
Userinfo Variables
- color
- Controls player's color for rail slug trail. Other players will see your color. Valid color names are "red", "green", "blue", .. Defaults to "default".
- msg
- Controls message level filtering of server print messages. Values from
0 through 3 are valid. Defaults to 0 (unfiltered).
- name
- Specifies player's net handle. Defaults to "newbie".
- password
- Specifies password for protected servers. Defaults to "".
- rate
- Controls maximum bandwidth, in bytes, to be sent by the server. Values from
6000 through 25000 are valid. Defaults to 10000.
- skin
- Specifies player's model and skin. Defaults to "ichabod/ichabod".
Remote Console Variables
- rcon_password
- Specifies password for remote console command execution. Defaults to "".
- rcon_address
- Specifies remote hostname for remote connectionless console command execution. Defaults to "".
Benchmarking Variables
- timedemo
- Controls synchronization with system clock. Set to
1 for benchmarking. Defaults to 0.
General Variables
- cl_addentities
- Controls passing entities (players, projectiles, etc..) to the renderer.
0 means disabled, 1 means enabled. Defaults to 1.
- cl_addparticles
- Controls passing particles (smoke plumes, rain, etc..) to the renderer.
0 means disabled, 1 means enabled. Defaults to 1.
- cl_async
- Controls explicit separation of outgoing network packet rate and renderer refresh rate.
0 means disabled, 1 means enabled. Defaults to 0.
- cl_blend
- Controls screen flash effect when picking up items or receiving damage.
0 means disabled, 1 means enabled. Defaults to 1.
- cl_chatsound
- Specifies the sound which accompanies chat messages. Set to "" to disable. Deafults to "misc/chat.wav".
- cl_counters
- Controls the display of speed, framerate, and bandwidth counters.
0 means disabled, 1 means enabled. Defaults to 1.
- cl_crosshair
- Specifies the crosshair image from a preset list. Values from
0 to 7 are valid. Defaults to 1.
- cl_crosshaircolor
- Specifies crosshair color. Supported values include "red", "green", "yellow", and "orange". Defaults to "default".
- cl_emits
- Controls client-side "misc_emit" entities.
0 means disabled, 1 means enabled. Defaults to 1.
- cl_footsteps
- Controls playback of footstep event sounds from players.
0 means disabled, 1 means enabled. Defaults to 1.
- cl_fov
- Specifies horizontal field of view, in degrees. Values from
10 to 179 are valid. Defaults to 100.
- cl_hud
- Controls display of the heads up display.
0 means disabled, 1 means enabled. Defaults to 1.
- cl_ignore
- Specifies a pattern to identify chat messages which should be discarded. Defaults to "".
- cl_maxfps
- Specifies maximum number of frames rendered per second. Values greater than
10 are valid. Defaults to 0 (unlimited).
- cl_maxpps
- Specifies maximum number of outgoing network packets per second. Values greater than
10 and less than 101 are valid. Defaults to 0 (unlimited).
- cl_netgraph
- Controls display of the network profile graph.
0 means disabled, 1 means enabled. Defaults to 1.
- cl_predict
- Controls client sided movement prediction.
0 means disabled, 1 means enabled. Defaults to 1.
- cl_railtrail
- Controls appearance of the rail slug trail.
1 means simple trail, 2 means complex. Defaults to 2.
- cl_showclamp
- Report long frame times.
0 means disabled, 1 means enabled. Defaults to 0.
- cl_showmiss
- Report client sided prediction errors.
0 means disabled, 1 means enabled. Defaults to 0.
- cl_shownet
- Controls the display of network packet information. Values
0 through 3 are valid. 0 means disabled, 3 means verbose. Defaults to 0.
- cl_timeout
- Specifies interval (in seconds) that elapse without network activity before the client disconnects from the server. Defaults to
120.
- cl_viewsize
- Specifies the percentage of the screen eligible for 3D rendering. Values from
40 through 100 are valid. Defaults to 100.
- cl_weather
- Controls intensity of atmospheric weather effects.
0 means disabled, positive values increase intensity. Defaults to 1.
Commands