Blogs

Fun Notifications

One of the fantastic things of Quake2World is the funny notifications.

Found in src/game/default/p_client.c (See line 161)

  • Bob was dry-anal-powerslammed by John's rocket
  • Bob was poked by John's needledick
  • Bob saw the pretty lights from John's BFG

Found in src/game/default/g_cmds.c (See line 442)

  • Response to a muted player's attempt to chat: You have been muted. You're probably an asshole.

If you're gunna say this isn't family appropiate, fix it - otherwise, you are our bitch ;).

Latest release of the WIN32 Development Environment

After some testing and bug fixing, I'm pleased to announce the release of the latest Quake2World Win32 development environment. All parts of the environment received updates, most notably all of Quake2World's dependencies were recompiled from source. Other changes include gcc 4.3.3 and the latest MinGW run-time and Win32 API. If you want to hack on Quake2World on Windows, this package is a must-have. It's also useful for other SDL-Based Windows development.

Download it here: http://maci.satgnu.net/files/q2wdevenv.exe

My Tastyspleen.net TastyCast interview

Last night [BTF]Jehar, host of the Tastyspleen.net TastyCast radio show gave me a 30 minute opportunity to explain Quake2World to the public. The interview covers my motivation for starting the project, the design goals which have brought us to where we are, and my anticipated direction for the future.

The interview will be airing each night this week on the TastyCast at 9:30pm EST, so by all means tune in.

Updated physics demo

Over the past couple weeks I've been poking at the physics code. When I started, it was some of the gnarliest looking spaghetti I'd ever seen.

Devolver has arrived

TRaK has completed his first original level for Quake2World, titled Devolver. This map has excellent atmosphere and a fun layout for small to medium free-for-all games.

In the Arms of Lilith

spirit's one-versus-one tournament level In the Arms of Lilith is now ready for general consumption. This was a real team effort, combining some 2200 brushes and an original layout by spirit, over 60 normalmaps by keres, and quite a few hours of lighting work from myself. Originally boxed out last July, this map underwent months of play testing and detailing.

Catfight revisited

Recently keres, a new member of the team, took it upon himself to update Lava Croft's original level, Catfight.

To all Win32 users.

Due to changes in the Win32 Stuff you will have to download a new snapshot package.
As of this writing this is the latest package:
http://satgnu.net/files/quake2world_rev34.zip

TRaK tackles The Frag Pipe

Our accomplished designer TRaK recently undertook remaking the formative classic The Frag Pipe. The remake, while very faithful to the original, is a ground-up rebuild, and uses high-resolution textures from the Quake2Evolved project along with per-pixel lighting.

Site outage and recovery

This weekend, fate dealt the old jdolan.dyndns.org server a healthy serving of irony, with a side of "screw you." Just days after much of the content hosted here was updated or even overhauled, the box suffered a hard drive failure while running a backups script. Some data was corrupted beyond repair or just plain lost.

I've moved the site to a new managed hosting facility, and am in the process of restoring services -- or at least piecing them back together.

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