After some testing and bug fixing, I'm pleased to announce the release of the latest Quake2World Win32 development environment. All parts of the environment received updates, most notably all of Quake2World's dependencies were recompiled from source. Other changes include gcc 4.3.3 and the latest MinGW run-time and Win32 API. If you want to hack on Quake2World on Windows, this package is a must-have. It's also useful for other SDL-Based Windows development.
Download it here: http://maci.satgnu.net/files/q2wdevenv.exe
Last night [BTF]Jehar, host of the Tastyspleen.net TastyCast radio show gave me a 30 minute opportunity to explain Quake2World to the public. The interview covers my motivation for starting the project, the design goals which have brought us to where we are, and my anticipated direction for the future.
The interview will be airing each night this week on the TastyCast at 9:30pm EST, so by all means tune in.
Over the past couple weeks I've been poking at the physics code. When I started, it was some of the gnarliest looking spaghetti I'd ever seen.
TRaK has completed his first original level for Quake2World, titled Devolver. This map has excellent atmosphere and a fun layout for small to medium free-for-all games.
spirit's one-versus-one tournament level In the Arms of Lilith is now ready for general consumption. This was a real team effort, combining some 2200 brushes and an original layout by spirit, over 60 normalmaps by keres, and quite a few hours of lighting work from myself. Originally boxed out last July, this map underwent months of play testing and detailing.
Recently keres, a new member of the team, took it upon himself to update Lava Croft's original level, Catfight.
Our accomplished designer TRaK recently undertook remaking the formative classic The Frag Pipe. The remake, while very faithful to the original, is a ground-up rebuild, and uses high-resolution textures from the Quake2Evolved project along with per-pixel lighting.
This weekend, fate dealt the old jdolan.dyndns.org server a healthy serving of irony, with a side of "screw you." Just days after much of the content hosted here was updated or even overhauled, the box suffered a hard drive failure while running a backups script. Some data was corrupted beyond repair or just plain lost.
I've moved the site to a new managed hosting facility, and am in the process of restoring services -- or at least piecing them back together.
Some of you may have noticed the new look around here. I'm happy to report that the site has been migrated from Drupal 5.1 to Drupal 6.6, and is sporting a new customized theme as well as numerous enhancements and fixes.
I've also installed some new modules to help the site scale and provide optimal SEO. For that reason, you may find that your old bookmarks no longer work. Sorry about that, but the new path conventions are here to stay thanks to the Pathauto module.