[Quake2world-dev] r492 - in quake2world/trunk/src: . game/default
jdolan at jdolan.dyndns.org
jdolan at jdolan.dyndns.org
Fri May 22 05:04:50 UTC 2009
Author: jdolan
Date: 2009-05-22 05:04:49 +0000 (Fri, 22 May 2009)
New Revision: 492
Modified:
quake2world/trunk/src/cl_entity.c
quake2world/trunk/src/game/default/g_weapon.c
quake2world/trunk/src/r_light.c
Log:
Minor changes to go along with light attenuation tweaks.
Modified: quake2world/trunk/src/cl_entity.c
===================================================================
--- quake2world/trunk/src/cl_entity.c 2009-05-22 05:03:36 UTC (rev 491)
+++ quake2world/trunk/src/cl_entity.c 2009-05-22 05:04:49 UTC (rev 492)
@@ -502,7 +502,7 @@
static const vec3_t rocket_light = {
- 1.0, 0.4, 0.4
+ 1.0, 0.5, 0.3
};
static const vec3_t grenade_light = {
0.6, 0.4, 0.1
Modified: quake2world/trunk/src/game/default/g_weapon.c
===================================================================
--- quake2world/trunk/src/game/default/g_weapon.c 2009-05-22 05:03:36 UTC (rev 491)
+++ quake2world/trunk/src/game/default/g_weapon.c 2009-05-22 05:04:49 UTC (rev 492)
@@ -281,8 +281,10 @@
if(G_IsStationary(ent->groundentity))
VectorMA(ent->s.origin, 16.0, ent->plane.normal, origin);
- else
+ else {
VectorCopy(ent->s.origin, origin);
+ origin[2] += 4.0;
+ }
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_EXPLOSION);
Modified: quake2world/trunk/src/r_light.c
===================================================================
--- quake2world/trunk/src/r_light.c 2009-05-22 05:03:36 UTC (rev 491)
+++ quake2world/trunk/src/r_light.c 2009-05-22 05:04:49 UTC (rev 492)
@@ -22,7 +22,7 @@
#include "renderer.h"
-#define LIGHT_RADIUS_FACTOR 100.0 // light radius multiplier for shader
+#define LIGHT_RADIUS_FACTOR 80.0 // light radius multiplier for shader
/*
* R_AddLight
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