[Quake2world-dev] r263 - in quake2world/trunk/src: . game/default
jdolan at jdolan.dyndns.org
jdolan at jdolan.dyndns.org
Sun Mar 15 16:58:22 UTC 2009
Author: jdolan
Date: 2009-03-15 16:58:22 +0000 (Sun, 15 Mar 2009)
New Revision: 263
Modified:
quake2world/trunk/src/cl_emit.c
quake2world/trunk/src/game/default/g_items.c
Log:
Whoops, this wasn't supposed to get in :>
Modified: quake2world/trunk/src/cl_emit.c
===================================================================
--- quake2world/trunk/src/cl_emit.c 2009-03-15 14:51:55 UTC (rev 262)
+++ quake2world/trunk/src/cl_emit.c 2009-03-15 16:58:22 UTC (rev 263)
@@ -189,9 +189,8 @@
if(e->atten == -1) // explicit -1 for global
e->atten = ATTN_NONE;
else {
- if(e->atten == 0){ // default
+ if(e->atten == 0) // default
e->atten = ATTN_IDLE;
- }
}
// flame and steam sounds are always looped
Modified: quake2world/trunk/src/game/default/g_items.c
===================================================================
--- quake2world/trunk/src/game/default/g_items.c 2009-03-15 14:51:55 UTC (rev 262)
+++ quake2world/trunk/src/game/default/g_items.c 2009-03-15 16:58:22 UTC (rev 263)
@@ -987,8 +987,8 @@
P_DropWeapon,
P_FireRocketLauncher,
"weapons/common/pickup.wav",
- "models/weapons/rocketlauncher/tris.obj",
- 0,
+ "models/weapons/rocketlauncher/tris.md3",
+ EF_ROTATE | EF_BOB | EF_PULSE,
"w_rlauncher",
"Rocket Launcher",
1,
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