[Quake2world-dev] r51 - quake2world/trunk/src
jdolan at jdolan.dyndns.org
jdolan at jdolan.dyndns.org
Mon Dec 29 03:42:45 UTC 2008
Author: jdolan
Date: 2008-12-29 03:42:44 +0000 (Mon, 29 Dec 2008)
New Revision: 51
Modified:
quake2world/trunk/src/r_state.c
quake2world/trunk/src/r_state.h
quake2world/trunk/src/r_surface.c
Log:
Reorder R_EnableBumpmap parameters for consistency.
Modified: quake2world/trunk/src/r_state.c
===================================================================
--- quake2world/trunk/src/r_state.c 2008-12-28 21:21:58 UTC (rev 50)
+++ quake2world/trunk/src/r_state.c 2008-12-29 03:42:44 UTC (rev 51)
@@ -357,7 +357,7 @@
/*
R_EnableBumpmap
*/
-inline void R_EnableBumpmap(qboolean enable, material_t *material){
+inline void R_EnableBumpmap(material_t *material, qboolean enable){
if(!r_state.lighting_enabled)
return;
Modified: quake2world/trunk/src/r_state.h
===================================================================
--- quake2world/trunk/src/r_state.h 2008-12-28 21:21:58 UTC (rev 50)
+++ quake2world/trunk/src/r_state.h 2008-12-29 03:42:44 UTC (rev 51)
@@ -108,7 +108,7 @@
void R_EnableTexture(r_texunit_t *texunit, qboolean enable);
void R_EnableColorArray(qboolean enable);
void R_EnableLighting(r_program_t *program, qboolean enable);
-void R_EnableBumpmap(qboolean enable, material_t *material);
+void R_EnableBumpmap(material_t *material, qboolean enable);
void R_EnableWarp(r_program_t *program, qboolean enable);
void R_EnableFog(qboolean enable);
void R_Setup3D(void);
Modified: quake2world/trunk/src/r_surface.c
===================================================================
--- quake2world/trunk/src/r_surface.c 2008-12-28 21:21:58 UTC (rev 50)
+++ quake2world/trunk/src/r_surface.c 2008-12-29 03:42:44 UTC (rev 51)
@@ -61,10 +61,10 @@
R_BindDeluxemapTexture(surf->deluxemap_texnum);
R_BindNormalmapTexture(image->normalmap->texnum);
- R_EnableBumpmap(true, &image->material);
+ R_EnableBumpmap(&image->material, true);
}
else
- R_EnableBumpmap(false, NULL);
+ R_EnableBumpmap(NULL, false);
}
if(surf->lightframe == r_locals.lightframe) // dynamic light sources
@@ -109,7 +109,7 @@
if(r_state.lighting_enabled){
if(r_state.bumpmap_enabled)
- R_EnableBumpmap(false, NULL);
+ R_EnableBumpmap(NULL, false);
R_EnableLights(0);
}
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