Quake..
History
From 1999 into 2002, some computer science students ran a gaming network at
UMass called
QMass.net.
It's been gone for quite some time, but we still get together for some
Quake2 now and then -- especially during the winter months. You're welcome
to join us for some not-so-serious gaming naustalgia.
- jdolan.dyndns.org:27910 QMass.net Resurrection DM
[stats]
- jdolan.dyndns.org:27911 QMass.net Resurrection CTF
Terrain
The DM server rotates through q2dmx, as well as some classics
and a couple of my maps. Said classics include:
Sounds
For added laughs, you may wish to download
this sound pak (last updated 11/20/2005).
It's a reasonable recreation of the original
QMass Sound Pak,
which we fear was lost forever. Warning: samples from
South Park,
Monty Python,
The Simpsons,
Jurrasic Park, et al
have been flat-out stolen.
Chatter
We run a
Mailman mailing
list to schedule games, discuss server changes, or talk about ideas for the
rather silly deathmatch mod we run. The listinfo page is here:
http://jdolan.dyndns.org/mailman/listinfo/quake2
You're also welcome to join us in #quetoo on irc.freenode.net.
Haxor
I maintain my own Quake2-compatible engine for GNU/Linux called
Quetoo. It's meant to be trim, stable, secure,
and fast (very fast). Wade Leveille (quakemeat) is also working
on a Win32 port. Read more about Quetoo
here.
Abortions
And finally.. I've made some rather amature maps myself. They're not
fantastic, but my friends insist that we play on them..
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Released in November '05, this is the first level of the QMass Resurrection
series. Arena style deathmatch, id base textures, a quad, a pent, and a truly
tasteless name. [download]
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The first level I chose to release. Not the most complex design (it's a big square
with an 'X' in the middle), but they can't all be masterpieces, can they?
[download]
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The second level in the QMass Resurrection series. Strogg base textures,
trick jumps, good connectivity. I'd been waiting to use this name for years..
[download]
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Initially designed for LoTTe Ohm's Vertigo
Mapping Contest (but never entered because it exceeded dimension constraints),
this was one of my better efforts. It still sucks. 2-8 players FFA.
[download]
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A fun little 1v1 map I whipped out in one night. Stone texture set, dim lighting,
a railgun and yellow armor. All under a star-lit sky. Hold me.
[download]
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An extremely large industrial themed FFA and team deathmatch
map. Textures compliments of Lunaran, Yogi, Rorshach, and
others. Probably my best work to date.
[download]
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